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Unused #includes in C++ source lead to unwanted dependencies and slower compile and link timings.
IncludeChecker finds most of these unused #includes using a simple heuristic: if you include a file, you need to use one or more symbols from it. If that's not the case, IncludeChecker will mark the #include as unused.
IncludeChecker is very customizable to be able to run as an automated task where it will fail as soon as an unused #include is detected.
Because of the simple heuristic it will not find all unused #includes, but it will find most of them.
...AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will not force code that uses it to be.
This is a collection of tools and a code library to assist engineers who are developing SystemVerilog based verification environments. Components include utility libraries, scoreboard and shutdown manager implementation, register tool, etc.
The Standard Portable Library (SPL) is a smart pointer based cross platform framework. SPL is an STL replacemnt and has an API similiar to .net and java. Features include Dates, pointer debugging, collections, IO, network, data, threading, and XML.
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A bundle of lisp extensions, largely original, for GNU Emacs with the goal to obtain a more user friendly and powerful interface. The new features include contextual tool bars, new TeX interface, very complete menus, and a well structured IDE.
MsvcConf is an external dependency tracker for Microsoft Visual Studio, and is designed to automatically update the include and library paths for one or more Visual C++ projects.
RemoteIDE is a Visual Studio Plugin for C/C++. It is designed to make cross-platform development easy. Its features include project management, application wizards, an integrated interactive debugger
An easy Lua Binding Tool to export class and function from c++ to lua,and define class,sub-class in lua.With error handler.Just include stupid.h in your project.
An Error Handler for C/C++ funtions, focused on code readability. It allows a clear control flow, adding Ignore, Retry, Jump, and Back functionality when a function returns error. It's macro based, written in C and targeting embedded systems.
My personal computing suite provides some programs I developed as a hobbyist and currently include a lambda calculus interpreter and a calculator which solves arithmetic expressions; both are written in C++.
A template for a double-precision integer type. The class interface is as similar as possible to that of a built-in integer type. For example, dbl-int::dbl<int64_t> could be used where int128_t is unavailable on a particular platform.
VMLAB User Components for AVR peripherals and external components
...You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory. A few components include a "readme.txt" with additional setup instructions.
Most components are licensed under the LGPLv2 (or higher). A few of the older components are released into the Public Domain.
This is a Perl distribution for Windows. It comes with a C/C++ compiler and EPIC IDE. Distribution features include installer, its own formatted help system and several additional modules already installed.
DEPRECATED v1 - v2 is current, hosted on bitbucket
...It makes about every mistake possible... the author went on to create a second version to apply the lessons from v1. v2 is a workable scripting language, but like all such attempts, a third version would include even more lessons (ad infinitum)]
Original goal:
The 'deva' programming language. A small dynamic, language bearing some similarities to C and Python. Designed for embedding in C++ applications, it is also suitable for simple scripting applications. Written to be as simple as possible.
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
SafeBox is intended to be a next-generation debugger/profiler/analyzer for programs running in user space. It will include arquitecture simulation to allow advanced features like monitoring or restricting API use. Extensible using plug-ins.
Roman's extensions to FLTK GUI toolkit which include: Cartesian - a 2D graphics widget library for visualisation of graphs and scientific data; Fl_Signal - callback and signal/slot library; Fl_Rotated_Text - draws rotated text
That project aims at providing tools and code to be used in C++ projects that use CppUnit and/or trac, to be able to include them easily in CruiseControl.
MYCP is a Boost based, open-source, cross-platform HTTP and C++ web application server. MYCP make C++ and web development more simple,make development efficiency increases 20 times, code decreases 80%. CSP+ include CSP,CDBC,C++ Servlet,C++ APP,RCA...
OpenSpace 2010 is an free and opensource developpement environment, wich include a sysadmin-targeted module, and a embedded developpement module. Developpers welcome.
Have you ever had a project or external library that had many include files but you had to include each required one manually? Include All fixes that by finding header files and making one big header that includes them all into your project.
Xemeiah is a fast, modular and scalable XML Framework written in C++, with an efficient DOM and Oasis-compliant XSLT Processor. Xemeiah modules include a persistence layer, a fast Ajax Web Server, a Media Player, ImageMagick frontend, java bindings...
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.