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EventListener is a simple and efficient C++ framework for propagating Events in graphical interfaces or numerical codes, using Listener pattern. Filtering and blocking of events is possible. This package does not use any other lib.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
Qtaps is a framework for developing Qt programs using a predefined Qt plugin interface. Its primary goal is to provide a set of application plugins which bring a new level of reusability to the development life cycle.
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Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
C++ Widget Library for CGI/FastCGI applications based on Ajax. Test cases for Tomcat Server and XDAQ framework are available. Widgets included: Tab,Form,Button,Tree,LayoutContainer,Frame,Table,Dialog,FishEyeMenu,EventHandler, etc.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
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Lightweight object-oriented framework for creating user interfaces under windows, with nonstandart controls like Grid(MSExcel style),Docking windows, WaveForm viewer, DirectX 2D graphics control. Designed for VisualStudio and MinGW.
libwt is a SDL based c++ toolkit that provides signal & slots and a layout manager. It utilizes, when possible, the SDL framework like SDL_Mixer, SDL_Image, SDL_ttf, SDL_gfx, SDL_net etc.
wyoGuide is a guide, a tutorial for developing well-designed cross-platform applications. Where possible sample code written in C++ using the wxWidgets framework is accompanied. The included demo application is well suited as a starting code base.
A dockable window framework for Fast Light Tool Kit (FLTK). FLTK Dock (pronounced "fulltick dock") provides advance, customizable toolbar and window with docking and floating functionalities for general desktop application.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
Panwa is a framework based on the Qt toolkit for writing platform independent applications with high quality graphical user interfaces. Panwa applications combine the flexibility of Web applications with the usability advantages of native applications.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Legaya is a MicrosoftŽ DirectXŽ 9 compatible GUI framework for games and/or media applications. It contains a small garbage collector for unused controls and is highly flexible in event management.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.