Showing 75 open source projects for "physics"

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  • 1
    OpenRAVE
    Moved to https://github.com/rdiankov/openrave An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collision detection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
    Downloads: 0 This Week
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  • 2
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 3
    FLENS (Flexible Library for Efficient Numerical Solutions) is a C++ library for scientific computing. It can be considered as a very convenient and --- at the same time --- extremely efficient interface for BLAS and LAPACK. But it is much more than this
    Downloads: 0 This Week
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  • 4
    TCE

    TCE

    The Tensor Contraction Engine

    A domain-specific compiler that facilitates the generation of high-performance parallel programs for a class of scientific computations encountered in chemistry and physics.
    Downloads: 0 This Week
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  • 5
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 0 This Week
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  • 6
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 1 This Week
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  • 7
    irrBullet
    IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills required to properly implement your own physics. ...
    Downloads: 0 This Week
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  • 8
    DirectX-powered game creator. Easy to use event-based logic with no programming. Drag and drop interface. Includes shaders, physics, layers, debugger and built in behaviors.
    Downloads: 116 This Week
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  • 9
    Racing Game written using C/C++, OpenGL, DirectX for the PC. Developed by 5 students as part of a ~3 month school project. Renderer, AI, Physics, sound and related sub-systems are all built from the ground up.
    Downloads: 0 This Week
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  • 10
    satpos

    satpos

    c++ library for calculating the position of a satellite

    This library is used to calculate the position of a satellite or the moon on any geographical location on the earth's surface. The Library is writte in C++ and OOP. The Actual Status of the Library can download from the svn-repository. On my website oe5tpo.com can you find infos about satpos, but this infos are all in German!
    Downloads: 1 This Week
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  • 11
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    see this video : http://www.youtube.com/watch?v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 0 This Week
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  • 12
    cca-forum
    Cca-forum unifies the Common Component Architecture tools and tutorial. It includes the CCA specifications, the Ccaffeine framework for HPC, and related tools. These support multilanguage scientific and parallel computing.
    Downloads: 0 This Week
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  • 13
    VISPA is a novel development environment for high energy physics analyses, based on a combination of graphical and textual steering. The main goal of VISPA is to support users in prototyping, performing, and verifying a data analysis of any complexity.
    Downloads: 0 This Week
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  • 14
    The Physics eXtension Library (PXL) is a C++ toolkit for fourvector analysis and hypothesis evolution in high energy physics data analysis.
    Downloads: 0 This Week
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  • 15
    Universal, platform independet, scriptable, networking game engine with physics and sound support.
    Downloads: 0 This Week
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  • 16
    Sample implementation of multi-shift BiCGstab(ell) inverters, single-pass, double-pass and pseudo-double-pass as published in PoS of Lattice 2010.
    Downloads: 0 This Week
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  • 17
    iMorph is a multi-platform 3D morphological Tool for analyzing microstructure of porous media. It includes vizualization automatic segmentation, tortuosity and skeletization.
    Downloads: 0 This Week
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  • 18
    BS Eagle Project is an open source black-oil simulator. The goal of this project is to provide a free access to the modern oil simulator to study new methods of simulation. The project has a modular architecture and open to modifications and extensions.
    Downloads: 0 This Week
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  • 19
    Quantum Toolkit
    Quantum Mechanical Toolkit And 3D Viewer for C++. Allows Data Visualisation via Images, Surfaces and Volume plots using OpenGL, as well as rapid development Quantum Mechanical Simulations. Uses the Blitz++, VTK Visualisation and Qt Libraries.
    Downloads: 0 This Week
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  • 20
    A C++ 2D physics engine designed for networked multiplayer games. Uses the Chipmunk library for its physics simulation.
    Downloads: 0 This Week
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  • 21
    C++ library for calculating the light propagation through large and very small structures (sub wavelength). The used method is the Fourier Modal Method. It can be solve one and two dimensional dielectric structures such as gratings, waveguides etc.
    Downloads: 0 This Week
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  • 22
    Continuous wavelet transform library
    Downloads: 0 This Week
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  • 23
    SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
    Downloads: 0 This Week
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  • 24
    The Central Library is a mathematics library written in C++.
    Downloads: 0 This Week
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  • 25
    Matho is a OS Independant Application and API for mathematical operations, features include curve sketching, calculus, iterative formulae, algebra solver, 2d/3d geometry and mechanical and statistical functionality.
    Downloads: 0 This Week
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