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NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
simpleJ emulates on your PC a simplified computer: a retro-style video game console that lets you understand how a computer works and write your own video game programs.
Zero Sum Game Solver Java Library is open source java library to solve 2-player finite zero-sum games. This programs solve zero-sum games with linear programming.
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
VNC for use with the BrowserMob Selenium JavaScript Validator. This tool is made available for users of BrowserMob FREE Website Monitoring and Load Testing. The BrowserMob Local Validation Service can be downloaded from https://browsermob.com/tools.
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
O objetivo do projeto é criar uma API que facilite a criação de jogos para celular. A principal caracteristica será a sintaxe que será simples como o antigo Basic. Um exemplo de função que escreve na tela será: print("Ola"). Participe.
Friendly Object-Oriented Game Library , 2D JavaGame Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
The SPGL is a lightweight API framework which sits on the Lightweight JavaGame Library, and encapsulates many of the functions in the LWJGL to make it easier for beginners and professionals to write games in Java.