Showing 401 open source projects for "lua for windows"

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  • 1
    Engine de jogos C++,para jogos 2D e 3D. Bibliotecas Utilizadas: SDL, SDL_Image, SDL_Mixer, SDL_ttf, FreeType, LUA, FTGL, OpenGL
    Downloads: 0 This Week
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  • 2
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 0 This Week
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  • 3
    Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
    Downloads: 0 This Week
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  • 4
    OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
    Downloads: 0 This Week
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  • 5
    Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
    Downloads: 0 This Week
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  • 6
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
    Downloads: 0 This Week
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  • 7
    This is a key customizer that provides GUI key editor and flexible script. This project has moved to SourceForce.jp https://sourceforge.jp/projects/zenisynth/
    Downloads: 0 This Week
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  • 8
    C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
    Downloads: 0 This Week
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  • 9
    QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
    Downloads: 1 This Week
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  • 10
    The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
    Downloads: 0 This Week
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  • 11
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 12
    Weabers stand for Web Application Browser and Server.It is a PHP and LUA enabled Webserver and Web browser combined into one single application. It is intended to a framework to allow easy execution of offline Web2 apps.
    Downloads: 0 This Week
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  • 13
    infrastructure of lua application. include import/require module machanism, gdb-style debugger, OO machanism, exception hook, update in runtime, etc.
    Downloads: 0 This Week
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  • 14
    OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
    Downloads: 0 This Week
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  • 15
    Tcl-Pkg is a GUI application written in Tcl/Tk. It gives you informations about Tcl-related software on the Internet. Then you will find their updates and download them. This is also the home of Lua-Markdoc, a documentation tool written in Lua.
    Downloads: 0 This Week
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  • 16
    Modern command-line cross-compiler of 8bit processor Z80(and R800) assembly language. Support many directives(even ZX-Spectrum specific as snapshot .SNA generation), has built-in Lua scripting engine, 3-pass design. Windows/DOS/FreeBSD.
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    Downloads: 13 This Week
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  • 17
    This project has moved to http://luaforge.net/projects/lua-wow
    Downloads: 0 This Week
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  • 18
    This project is the porting of Lua5.1. It base on the porting for Lua5.0 which named LuaCE. It include an interpreter and a library projects file for EVC4.2.
    Downloads: 0 This Week
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  • 19
    This project explores the unproven concept of a "game browser", which attempts to bring what we have with current websites into the game world.
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  • 20
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
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  • 21
    LScript for Unreal is a simple and full integration of Lua with the Epic Unreal game engine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
    Downloads: 0 This Week
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  • 22
    This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
    Downloads: 0 This Week
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  • 23
    NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
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  • 24
    This is a package of addons for World Of Warcraft created by Json and Gauss of the EU Grim Batol server.
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  • 25
    A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
    Downloads: 0 This Week
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