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An open source gameengine written in C++. This gameengine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
Cheetah is a template engine and code generation tool, written in Python. Web development is its principle use, but Cheetah is very flexible and is also being used to generate C++ game code, Java, sql, form emails and even Python code.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
The goal is 3D gameengine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
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From Canva to Slides, Desmos to YouTube, Lumio works with the tech tools you are already using.
Transform anything you share into an engaging digital experience - for free. Instantly convert your PDFs, slides, and files into dynamic, interactive sessions with built-in collaboration tools, activities, and real-time assessment. From teaching to training to team building, make every presentation unforgettable. Used by millions for education, business, and professional development.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
OS-Portable gameengine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
Entropia Engine++ is a 2D GameEngine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a gameengine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
PyWorlds is a layer on top of Soya3D. Offers an interface for game development library for Python, which grants the novice programmers an easy way to start messing with code without worrying about weird things like performance, OpenGL issues, and so on.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Aspyct is a Python 2.x and 3.x library including an aspect-oriented programming (AOP) engine, Unit Testing tools, and other general-purpose components.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
SaGE (SaneT GameEngine) is a GameEngine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
The Metaphor GameEngine is a component-based gameengine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Scripts4Xbmc is a gathering of scripts and plugins for "XBMC Media Center application for Linux, Mac OS X, Windows and XBox". Note: - Use CVS Repository for old XBMC 2.0.1 to pre-2.1 for XBox only. - use SVN Repository for new XBMC atlantis or higher.