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Functions for WIImote 'N for Engineering (and for Educationnal purposes,too) (1) WinXP : Wii Remote library for Matlab/Simulink(MEX command and s-Function) (2) Linux : Wii Controller library for Scilab (MEX Command)
A MATLAB toolbox for time series analysis using state space models. Supports fully interactive model construction with MATLAB objects and efficient Kalman filter backend implemented in c.
NeurAnim is a research aid for computational neuroscience. It is used to visualise and animate neural network simulations in 3D, and to render movies of these animations for use in presentations.
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The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
3 levels density matrix simulation. Currently it enables you to get time solvetions for three-level systems. It's generates files with time solvetions for density matrix. In the future It will solve multilevel atomic system on MPI.
vcd2svg can parse Value Change Dump (VCD) files and draw an impulse diagram using Scalable Vector Graphics (SVG). It works together with the GHDL open-source simulator.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
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This is a simple DSP simulator for educational purposes: developed as a course supplement of CIT-4617 (Digital Signal Processing) at Islamic University of Technology (IUT). Written in C++.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
A library has been developed to simulate the round-off error of floating-point operations. While other existing similar libraries as GMP or MPFR are designed for infinite precision, this library is to simulate the round-off error propagation.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Automata editor is a vector editor for drawing finite automata according to VauCanSon-G format with tools for working with finite automata such as basic algorithms, exporting transition table to LaTeX format and automata work simulation.
QtNet ("Cute-Net") is a QT-based GUI frontend for the "CWSnet" hydraulic simulation toolkit. Similar in spirit to the EPAnet GUI, it is intended to provide a reasonably complete set of features for visualizing and editing hydraulic networks.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes