Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
Virtuelium is an open-source multi-spectral physically based ray-tracer developed to render the visual appearance of material and to be able to do multi-scaled simulations of light interactions.
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Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
The Tomographic Image Reconstruction Interface of the Universite de Sherbrooke (TIRIUS) is a Qt-based user-interface software for reconstructing 3D images from data generated by real apparatus or generated by the GATE Monte Carlo simulator.
CFD scientific software.
Provides simulation of 3D CFD problem based on Quasi-Gas Dynamics approach
with radiation processes token into account.
Lots of spectral intervals are considered.
Parallel MPI/OpenMP-based implementation is provided.
libPunts is a tiny 3Drendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
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A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
ROSEN means RObotic Simulation Erlang eNgine; it is a software library, written in Erlang, which simulates 3D environments and in particular autonomous mobile robots, each with its behaviour and interaction capabilities.
A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
bwfirt (Benchmark Without Fast Interactive Ray Tracing) is a framework for benchmarking ray tracing kernels in
the context of a realistic light simulation application.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
Matho is a OS Independant Application and API for mathematical operations, features include curve sketching, calculus, iterative formulae, algebra solver, 2d/3d geometry and mechanical and statistical functionality.
WaVeSim (Water Vehicle Simulator) is a simulation environment to test water vehicles' on-board software. It simulates surface and underwater vehicles' dynamics and acoustic signal propagation. Virtual sensors and 3D visualization system are available.
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.