Showing 241 open source projects for "artificial intelligence algorithm"

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  • 1
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
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  • 2
    A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
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  • 3
    SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
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  • 4
    Self-replicating automata in continuous two-dimensional space
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  • 5
    aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
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  • 6
    GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
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  • 7
    Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
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  • 8
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
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  • 9
    videonetwork

    videonetwork

    A simulator for self-organizing video replication and more

    Multimedia consumption at social events - if available - can be considered as a complex problem. People use their smart phones and tablets to take pictures and videos, leading to a high number of production places. If we enable those visitors to share their content at the event, new challenges emerge. Visitors move, go online and offline, and build a dynamic network. One can say a complex adaptive network emerges, with all its problems. We tackle these problems by introducing a bio-inspired...
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  • 10
    The Expedient Trickle Sync project is an attempt to create an intelligent algorithm for synchronizing data between a database server and a portable, mobile, network-enabled device, with the goal of minimizing the overall cost of data synchronization.
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  • 11
    A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
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  • 12
    A Compiler from Protocol Scenarios to Interpreted Systems
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  • 13
    a distributed engine for abstract neural network development via natural-language programming
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  • 14
    CSE Senior Design Project for an automated Robotic Truck. This will be software and hardware that allows for the autonomous nature of a the RC vehicle.
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  • 15
    Agentbased simulation of a real world evolution situation with Fox, Rabbit and Carrots in competition for life ressources.
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  • 16
    This project aims to develop various tools for artificial life and complex systems simulations: from the simulator itself to generic generation tools.
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  • 17
    Model that permits to simulate the plant differentiation processes.
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  • 18
    distributed simulation agent system developed for prove and populate agent theory in resource planing branch
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  • 19
    The Tourbot project aims to create an open-source platform for tour-guide robots. The project contains the core algorithms, communication infrastructure, and multimedia playback needed for a successful tour-guide robot.
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  • 20
    Agent-based Traffic Simulator as study work.
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  • 21
    multi-agent approach to traffic control: -3D visualization -XML-input for traffic networks -simulation progress control -basic performance statistics -delegate MAS -BDI based vehicles -pluggable behavior modules -pluggable coordination modules
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  • 22
    It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
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  • 23
    An multiplatform C++ environnement for simulating robots. Characteristics are : - robots are created using lego philosophy - robot behaviour language to be defined (lua ?) - multi users support on a same environnement
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  • 24
    Open source Ganeral Multi-agentPlatform, FIPA-compliant.
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  • 25
    Human And Program Observation Simulator
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