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Headrand is a static library wrote in c that contains functions to simulate complex systems or make statistical analysis with a new approach called "random function computing"
The Virtual Geoscience Workbench for discontinuous systems is a computer software environment for modelling. We have made the combined Finite-Discrete Element Method (FEMDEM) the core of our solids technology.
Graphical interactive windows application and library written in .Net/C# for simulating and controlling robots. Including firmware for ATmega8 to be controlled by the C# library and circuits for the ATmega8 controller board and L298-based motor board
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Please note: there is a new version of this project here: http://code.google.com/p/repastcity/
I'll keep this project alive but it wont be updated.
A simple Repast Simphony project that demonstrates how to create small city using real GIS data. The city has houses and some agents who travel around the road network from house to house. Not affiliated with Repast Simphony.
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
General purpose discrete event simulation (DES) framework for the Python programming language. Khronos gathers ideas from other simulation software and tries to provide a simple and poweful toolset for simulation of discrete systems.
A framework and runtime environment for exploring agent-based models designed to support the definition of models using an expressive, high-level and extensible Java API and to support the exploration of these models in both interactive and batch mod
Shell-scripts for the conversion & visualization of time series in raw MBDyn-ASCII-output format resulting from MBDyn multi-body-system simulations . Forms a minimalistic interface to make post-processing of MBDyn-bulk-data easier and more comfortable.
This program allows you to create a transmission hologram using just a computer, a laser-printer, and an overhead transparency. This hologram will behave like one created using a laser and can be projected or viewed with a point source.
Aivika is an extensible multi-paradigm simulation library written in F#. It allows you to use System Dynamics, Discrete Event Simulation (activity-oriented, event-oriented and process-oriented paradigms) and Agent-based Modeling in one hybrid model.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
A unified collection of algorithms for Artificial Life. It includes evolutionary algorithms, neural networks, data mining tools, compilers, among others.
This project aims at providing a user package for the molecular dynamics software LAMMPS, which allows the complete simulation to run on a GPU. Additional information and svn access to "bleeding etch" code can be found on the project website below.
This is an IDE for 8051 which can be used to write and simulate assembly language program and find out errors if any. The project implements almost all 8051 functions. It visually shows the content of all register and memory.
AODV-UU is an implementation of the Ad hoc On-demand Distance Vector routing protocol (IETF RFC 3561). It runs in Linux and ns-2 and was initially created at Uppsala University, hence the UU-suffix.
Controls electrical controller board (UCI-X30 V1) and music playback to simulate human presence by turning lights on and off and playing / stopping songs at certain intervals.
Working under Linux.
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.