Showing 79 open source projects for "c++ http client"

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  • 1
    IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
    Downloads: 0 This Week
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  • 2
    Step is an interactive physical simulation program for education. StepCore is a physical simulation library on which Step is based. Please refer to http://edu.kde.org/step for more details.
    Downloads: 0 This Week
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  • 3
    NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
    Downloads: 0 This Week
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  • 4
    Physics 2D is 2 Dimensional Rigid Body Physics Engine written entirely in C#. (Has Moved to Google Code! http://physics2d.googlecode.com )
    Downloads: 0 This Week
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  • 5
    A 3d Implementation of the popular "Falling Sand" genre of games. 'http://www.csiuo.com/Sand3d'
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  • 6
    Goddchen's GWarsBrowser ist ein Client für das Browsergame GWars (www.gwars.de). Er speichert Informationen über das Spiel in einer zentralen Datenbank (zB. Galaxien, Planeten, Stats, ...)
    Downloads: 0 This Week
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  • 7
    FSLink is a set of programs that use an interface to Microsoft Flight Simulator and display information to a virtual pilot. The languages involved are C and VB (C for the main OpenGL gauge displays and VB for the Server/Client set).
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  • 8
    A distributed evolution simulation. Features a separate client and server. The client uses OpenGL and OpenAL for visualation and auralization.
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  • 9
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 10
    FGSD is an interactive scenery designer/builder for the FlightGear (http://www.flightgear.org/) flight simulator project.
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    Downloads: 0 This Week
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  • 11
    This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
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  • 12
    The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
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  • 13
    ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
    Downloads: 0 This Week
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  • 14
    GridironBoss is a full-featured fantasy football (US) web engine. To view a live instance, please see http://www.priestas.net/GridironBoss/
    Downloads: 0 This Week
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  • 15
    Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
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  • 16
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
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  • 17
    GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
    Downloads: 1 This Week
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  • 18
    VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
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  • 19
    The project Conquerer of Toran is a realtime, network, strategy game. The purpose of the game is to conquerer the world of toran, i.e. to conquerer many towns while other players do so as well. It is a client-server architecture available for Win32/X11.
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  • 20
    Bridge Constructor is a game where you have to build a bridge to support a passing train. It's supposed to be an improvement of Bridge Builder (http://www.bridgebuilder-game.com).
    Downloads: 0 This Week
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  • 21
    Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
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  • 22
    This simulator will be based on a server and client side. The Server app will run on "C/C++" environments and the client will be a CGI script. First, we'll try to do a simple simualtor. Then we'll go over to improve the client with a kind of rendering eng
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  • 23
    Editor for LUA BGAnimations for Stepmania (http://www.stepmania.com)
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  • 24
    Original Creator -> http://www.donhopkins.com Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html from: http://www.donhopkins.com/drupal/node/130 GPL Open Source Code of OLPC SimCity to be called Micropolis
    Downloads: 0 This Week
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  • 25
    SuperStarTrek.ORG is the youngest daughter of the classic SUPER STARTREK game, ready to use on modern OSes. The game is written in C. Read more: http://www.superstartrek.org/
    Downloads: 0 This Week
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