Browse free open source Lua Simulation Games and projects below. Use the toggles on the left to filter open source Lua Simulation Games by OS, license, language, programming language, and project status.

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  • 1
    Naev
    Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 2
    pioneerspacesim

    pioneerspacesim

    Pioneer, a space adventure game in the 31st Century Milky Way galaxy

    Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. Downloads have moved to: https://pioneerspacesim.net/page/download/
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4
    Project Football is an Open Source football manager game.
    Downloads: 2 This Week
    Last Update:
    See Project
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  • 5
    Stars of Call

    Stars of Call

    A space game in the Hoshikaze 2250 universe, built on the NAEV engine

    Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    soda:API
    An API for the soda constructor application at sodaplay.com. Create models from scratch, or modify models that already exist. This API automates the tedious parts of model making so that you are only limited by your imagination, not your patience.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    Lashkar is a 3rd person action/simulation game. Allowing players to choose between different combat vehicles, like (tanks, mechs, choppers, air planes etc). Not true simulation but a blend of fun with simulation.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
    Downloads: 1 This Week
    Last Update:
    See Project
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  • 10
    Evolving Universe (EU) is a planned Multiplayer Online Role-Playing Game (MORPG) created by the Bit Alchemists, telling the story of mankind and its development into space. Visit http://evolvinguniverse.net for more information
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    A series of scripts to allow genetic techniques to tuning cars in TORCS
    Downloads: 1 This Week
    Last Update:
    See Project
  • 12
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    A space fighting game where you not only have to pilot a spaceship, but also to construct it by placing engines, lasers and armor in good places, according to laws of physics. Single- and multiplayer.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 14

    Mandate Engine

    RTSish Game Engine

    The project is a fork of Glest Advanced Engine for the purposes of adding significant gameplay options, graphics upgrades and GUI upgrades in order to create an engine capable of playing a series of 7 games I wish to create. The 7 games are all based on this IP: Children of the Thousand Suns: The Unaligned Mandate Each game combines a few different genres from this list and others: RTS, TBS, RPG, Sim, City Building, Breeding, Management You can also make mods of various kinds with support for all the features my own games use and possibly more. It's open source and free obviously. Most modding is done through XML files quite similar to the ones for other Glest derivatives. There may be some good scripting support as well. Currently for fun I am creating a Majesty like to play with since Majesty 2 sucks and Majesty one doesn't support easy modding. Changed the homepage to the GitHub since the repository here is being difficult and thus doesn't contain the source.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15

    MekaWars

    Programming-game written in Lua

    MekaWars is a game of the programming-game genre: in this kind of games like JRobots or Gun-Tactyx the player programs the AI of his team of bots and then watch them fight against teams programmed by other players. In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 16
    The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19

    Palomino flight simulator

    action/combat flight sim

    Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 20
    The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    A 3D space shooter with rpg elements created by Bath University Game Research and Development.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Cerberus is a Garry's Mod gamemode that immerses you in a realistic simulation of a post-apocalyptic world. This gamemode will literally pull you into the third dimension of video games.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
    Downloads: 0 This Week
    Last Update:
    See Project
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