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Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe.
Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org
Vega Strike is mod ready and network playable.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
This project is not currently being supported but feel free to use it as an example.
delta3d is a robust simulation platform built using open standards and open source software. It features full toolchain development supporting a wide variety of free and commercial software.
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
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SuperWikia: The Runtime/Realtime Environment for Codesmiths
The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications.
Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It...
Privateer Gemini Gold is a remake of the classic space simulation adventure Privateer that was part of the Wing Commander games series. It brings back the magic of the Gemini Sector with a modern game engine and high resolution graphics.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
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vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real