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Simulation of water waves on the X Windows desktop. Windows and mouse are like ships on the sea. Each movement of these ends up in moving water waves. You can even have rain and/or storm stirring up the water.
Battlefleet - Naval warfare at the turn of the century: 1895 - 1905
...In Battlefleet old battles can be reproduced.
The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game.
For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
The first stage of the Tsushima battle is given as example - one of possible scenarios.
The game is based on the rules of the Battlefleet from War Time Journal (currently only ships movement part of rules is implemented)
An OpenGL Billard Game based on foobillard 3.0a with patches, new features (hud, jumpshots, correct detection of lost balls, more sound and graphics etc). Optimized for touch. New designed mouse / touch-control.
On Facebook: www.facebook.com/Foobillardplus
Some Videos: http://www.youtube.com/user/foobillardplus/videos
Cerberus is a Garry's Mod gamemode that immerses you in a realistic simulation of a post-apocalyptic world. This gamemode will literally pull you into the third dimension of video games.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
A simple but addictive multi-player real-time network strategy game. Control the movement of your armies over the map grid in a strategic manner in order to defeat your opponents. Roughly based on the unix game XBattle.
Arkon simulates a universe of interacting entities. It is an experiment with learning experience as its grand goal. The development path is strictly dynamic, starting as a starship simulation with eyes on the possibility of battles among AI-piloted ships