Showing 12 open source projects for "self-contained"

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  • 1
    ETS2LA

    ETS2LA

    Provides self driving for ETS2/ATS.

    ETS2LA is a project that aims to finally bring self-driving technology to SCS Software's Truck Simulators. ETS2LA is based on an open plugin architecture, meaning you can create your own plugins to interface with these games.
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    Downloads: 870 This Week
    Last Update:
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  • 2

    Artificial Life

    Artificial Life Simulation

    A simple educational fun program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns. The video tutorial and walkthrough are available.
    Downloads: 1 This Week
    Last Update:
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  • 3
    Quan is designed to model physical quantities in C++ programs. Advantages include automated dimensional analysis checking, automatic unit conversions, self documentation of code.
    Downloads: 0 This Week
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  • 4

    TinyCog

    Cognitive architecture with a focus on self-models

    TinyCog is a cognitive architecture (perception, action, reasoning, planning, and language) with a focus on representing "self-models" (physical, capabilities, intentions, social, historical, "cognitive stream") in order to implement social reasoning and collaborative planning in a "hunter domain" test bed. We use Prolog, RDF Triples, Description Logic and a HTN-Planner as base technologies.
    Downloads: 0 This Week
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  • 5
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 0 This Week
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  • 6

    Reactor Breeder

    A Genetic Algorithm for Reactors in StarMade

    ...One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors. This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space is pruned early on by a user-selectable fitness function. Within a few epochs, reactor output quickly converges to several sub-optimal, yet high-output reactors. Given enough time, the idea is that the optimal reactor configuration will be yielded.
    Downloads: 0 This Week
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  • 7

    Urban Challege

    Hardware and software for self-driving vehicles

    The DARPA Urban Challenge race for robot vehicles took place on Nov 3, 2007. We pose a new urban challenge: build a safe, convenient, energy efficient people mover. This site provides the hardware and software for a prototype system.
    Downloads: 0 This Week
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  • 8
    A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
    Downloads: 0 This Week
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  • 9
    This project is used for the creation of the database for the Ascent World of Warcraft Emulator. The Zulfurak DB will be featuring a self-incluseive shopping mall featuring all armor of epic or higher quality and all weapons of epic or higher quality and
    Downloads: 0 This Week
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  • 10
    Jaephys is an abstract 3D simulation environment of entities interacting under the laws of Physics (or any good approximation ;-) ). It currently supports the collision and gravitation of polygonal shapes (cubes and pyramids), container-contained relati
    Downloads: 0 This Week
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  • 11
    Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
    Downloads: 0 This Week
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  • 12
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    ...It is allowed to enter and share mock farming data, as long as it's tagged as being fantasy, to exclude it from the analyses. Things like dietary information, tiredness and bio-constructions will be included as well, to improve optimizations of a garden design with (partial) self-sufficiency in mind. The UI will resemble a garden, and can switch to simplified views.
    Downloads: 0 This Week
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