Showing 44 open source projects for "rules"

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  • 1
    CART

    CART

    Reversible cellular automata

    Reversible and irreversible cellular automata simulator for Windows and Linux. May use MCell *.dll and Golly https://sourceforge.net/projects/golly *.tree and *.rle files. Adapted for work with generalizations of reversible second-order cellular automata discussed in http://arxiv.org/abs/1311.4297
    Downloads: 0 This Week
    Last Update:
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  • 2
    ...It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 9 This Week
    Last Update:
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  • 3

    Artificial Life

    Artificial Life Simulation

    A simple educational fun program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns. The video tutorial and walkthrough are available.
    Downloads: 0 This Week
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  • 4
    Computer Freak

    Computer Freak

    Simulation of a computer house competing with other computer houses

    Simulation of a computer house competing at peer with other computer houses in developing new systems.
    Downloads: 0 This Week
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  • 5
    Visual Pinball
    THIS SVN REPO IS NOW OUTDATED, PLEASE USE THE GITHUB LINK ABOVE! Visual Pinball - Project started by Randy Davis, continued by the Visual Pinball development team and contributors from the source that was released under the 'old MAME license' (no commercial use) in February 2010.
    Downloads: 30 This Week
    Last Update:
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  • 6
    life plus

    life plus

    life plus is based on Conway's game of life... but with much more.

    ...Very interesting growth patterns can be created with tiny centered seeds or randomly. Conway's Game of Life is easily implemented (see suggestions). With multiple generations (up to 6 different sets of rules), the number of various other possible ecosystems are practically infinite. And it all looks neat! (lifeplus linux app added, see files) Some suggestions included on Intro (or cleared run).
    Downloads: 2 This Week
    Last Update:
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  • 7
    Battlefleet

    Battlefleet

    Battlefleet - Naval warfare at the turn of the century: 1895 - 1905

    ...The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user. The first stage of the Tsushima battle is given as example - one of possible scenarios. The game is based on the rules of the Battlefleet from War Time Journal (currently only ships movement part of rules is implemented)
    Downloads: 0 This Week
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  • 8
    Pixel Empires

    Pixel Empires

    A cellular automation simulation governed by probability.

    This cellular automation simulation uses probability to control the growth and decay of different cells. This simulation uses cells of 6 different colors each of which is initially given one cell to be placed in a random location on the grid. 3 rules govern the evolution of this system: First, each cell will randomly select an empty cell around it or itself. If an empty cell is selected, a new cell will be formed in it. If the cell selects itself, it will not expand. In the next iteration, the new cells follow the same process. Second, every color is predestined to consume another color if the two make contact. ...
    Downloads: 3 This Week
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  • 9
    A train simulation (aka game) written in Java. It allows building of tracks, driving trains, time tables for trains, complex train driving rules. UI is in german!
    Downloads: 0 This Week
    Last Update:
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  • 10

    MPI Baccarat Game

    MPI Baccarat Game

    ...This game is aimed for students in MPI Bachelor of Science in Computing programme to study the gaming specialist. This simulation will help students to learn the baccarat game rules, logic, and test the betting systems of their own.
    Downloads: 0 This Week
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  • 11
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 0 This Week
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  • 12
    QRPSim

    QRPSim

    QRP contests simulator

    ...QRPSim is used by novice to increase CW practice in contest-like environment. It useful for training and entertainment, popularizing RU-QRP activities amongst hamradio worldwide. Contest managers are able to "debug" contest rules by simulating various scenarios with QRPSim.
    Downloads: 1 This Week
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  • 13

    Conway's Game Of Life

    A simple Java class for Conway's Game of Life

    See http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life for the rules of the game.
    Downloads: 0 This Week
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  • 14

    Conway's Game o' Life Simulator

    A very simple Game of Life simulator

    A very simple and basic simulator of the Conway's Game of Life. It's in JAVA. It might be a good start for students wanting to reproduce this game with the original game rules. Right click to start or pause the simulation. Left click to add or kill cells.
    Downloads: 1 This Week
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  • 15

    Endstat Calculator

    A calculator based upon the rules of Eschaton in "Infinite Jest"

    This is mostly a pet project of mine. Using the rules for Eschaton set forth in David Foster Wallace's novel "Infinite Jest," I've been developing a program that can be used for a real, live game of Eschaton. It's still in the early stages, and I'm planning on adding more features. Still, the program is featured enough to be used for a real game.
    Downloads: 0 This Week
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  • 16
    This project is aimed to the development of a framework for alife contests: the main rules of life, a graphical interface and some examples of elementary microorganisms (more complex survival strategies are developed by the contestants).
    Downloads: 0 This Week
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  • 17
    A Picobot simulator in Java for educational purposes. The goal is to navigate a robot on a 2D map using rules so that it will visit each cell at least once from every possible starting position.
    Downloads: 0 This Week
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  • 18
    An Australian Rules Management sim in development.
    Downloads: 0 This Week
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  • 19
    Sims2Tracker is a program for tracking the status of Sims in The Sims 2 for various TS2 Challenges. Initially aimed at tracking the progress data for the Prosperity and Legacy challenges and generating scores according to the challenge rules.
    Downloads: 0 This Week
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  • 20
    Cellular Engine
    This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
    Downloads: 0 This Week
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  • 21
    Describing objects, rules & interactions, the most intuitive way, any scene can be represented in an as detailed fashion as wished. Applications in gaming, modeling/simulation, interactive content.
    Downloads: 0 This Week
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  • 22
    The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java 3D 1.5.1 API. (available on Sun website)
    Downloads: 0 This Week
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  • 23
    This is my first serious 3d game project. It's a billiards but it is based on my own rules.
    Downloads: 0 This Week
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  • 24
    Based on data retrieved from the online game RugbyMania.net, it uses the XML file containing information for team members and, based on the game rules, calculates the best possible formation.
    Downloads: 0 This Week
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  • 25

    Blackjack Card Counting Simulation

    Blackjack (Black Jack) Card Counting Simulation: High-Low (Hi-Lo)

    This C# application is a simulation that attempts to test the feasibility of deploying the now famous High-Low card counting technique paired with Basic Strategy rules. Some human error factors can be adjusted and winnings are displayed.
    Downloads: 0 This Week
    Last Update:
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