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...It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
A simple educational fun program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns. The video tutorial and walkthrough are available.
THIS SVN REPO IS NOW OUTDATED, PLEASE USE THE GITHUB LINK ABOVE!
Visual Pinball - Project started by Randy Davis, continued by the Visual Pinball development team and contributors from the source that was released under the 'old MAME license' (no commercial use) in February 2010.
Battlefleet - Naval warfare at the turn of the century: 1895 - 1905
...The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
The first stage of the Tsushima battle is given as example - one of possible scenarios.
The game is based on the rules of the Battlefleet from War Time Journal (currently only ships movement part of rules is implemented)
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...QRPSim is used by novice to increase CW practice in contest-like environment. It useful for training and entertainment, popularizing RU-QRP activities amongst hamradio worldwide.
Contest managers are able to "debug" contest rules by simulating various scenarios with QRPSim.
This project is aimed to the development of a framework for alife contests: the main rules of life, a graphical interface and some examples of elementary microorganisms (more complex survival strategies are developed by the contestants).
Describing objects, rules & interactions, the most intuitive way, any scene can be represented in an as detailed fashion as wished. Applications in gaming, modeling/simulation, interactive content.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
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Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL.
The user will load modular rules(based on free wargames:napoleonic, 2şWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
KGameOfLife is an application that simulates the classical Game of Life invented by John Conway. It consists of a collection of cells on a board
which, based on a few mathematical rules, can live, die or multiply.
Simulation of Train Dispatcher on railway station or on rail. Set the routes over the shunting yard, trackage or station, organize traffic according to timetables, priority of trains and security rules.