Showing 15 open source projects for "interactive fiction engine"

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  • 1
    x3d

    x3d

    X3D is the open-standard format for 3D graphics scenes on the Web.

    Extensible 3D (X3D) Graphics is a royalty-free International Standard for real-time interactive 3D graphics on the Web, providing unsurpassed interoperability for 3D communications on the Web. This project includes source for example X3D scene libraries and multiple X3D codebases produced by Web3D Consortium members. All open-source contributions are welcome.
    Downloads: 6 This Week
    Last Update:
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  • 2
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features.
    Downloads: 0 This Week
    Last Update:
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  • 3

    DISUnity

    Unity3D DIS(1278.1) Implementation

    Coming Soon - An open source implementation of DIS (Distributed Interactive Simulation) written for the Unity3D game engine.
    Downloads: 0 This Week
    Last Update:
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  • 4

    Optifleet - ogame OPTImizer of FLEET

    Automatic chooser of optimal fleet (with limits) for Ogame

    A tool for Ogame browser game, performing advising the best selection of fleet to optimize {cost_of_production+looses+fuel used} under selected conditions, through smartly performing many simulations (multidimensional optimization). Simulations engine is SpeedSim-like GNU Ogame Simulator, optimisation engine is the NOMAD project
    Downloads: 0 This Week
    Last Update:
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  • 5

    LinacSim

    A 3D Linac Simulation.

    This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI. Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
    Downloads: 0 This Week
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  • 6
    Our main goal is to develop very complex, interactive, realistic and simple to use train simulator. Project based on OGRE3D engine.
    Downloads: 0 This Week
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  • 7
    Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
    Downloads: 0 This Week
    Last Update:
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  • 8
    ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Eighth Fleet is a RTS (Real Time Strategy) game/simulation inspired by the science-fiction battles of authors such as David Webber, as well as those seen on screen and TV such as Babylon 5 or Star Trek: DS9.
    Downloads: 0 This Week
    Last Update:
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  • 10
    The COMPASS Engine is a framework for building online games. It aims to use existing web technologies (HTTP, XML, JS) to produce a MVC architecture following RESTful principles.
    Downloads: 0 This Week
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  • 11
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 12
    Dream is an overhead graphical MUD, vaugely reminicent of older versions of Final Fantasy.
    Downloads: 0 This Week
    Last Update:
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  • 13
    An RTS engine intended for user-produced rules, AI, and media modules (mods). Thus, sound and flexible design are priorities.
    Downloads: 0 This Week
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  • 14
    A Ruby library with a powerful, high-level, general artificial intelligence engine. Sample implementations include a chatterbox and a mud bot.
    Downloads: 0 This Week
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  • 15

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
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