Showing 6 open source projects for "interactive fiction engine"

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  • 1

    Optifleet - ogame OPTImizer of FLEET

    Automatic chooser of optimal fleet (with limits) for Ogame

    A tool for Ogame browser game, performing advising the best selection of fleet to optimize {cost_of_production+looses+fuel used} under selected conditions, through smartly performing many simulations (multidimensional optimization). Simulations engine is SpeedSim-like GNU Ogame Simulator, optimisation engine is the NOMAD project
    Downloads: 0 This Week
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  • 2

    LinacSim

    A 3D Linac Simulation.

    This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI. Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
    Downloads: 0 This Week
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  • 3
    Our main goal is to develop very complex, interactive, realistic and simple to use train simulator. Project based on OGRE3D engine.
    Downloads: 0 This Week
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  • 4
    Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
    Downloads: 0 This Week
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  • 5
    Eighth Fleet is a RTS (Real Time Strategy) game/simulation inspired by the science-fiction battles of authors such as David Webber, as well as those seen on screen and TV such as Babylon 5 or Star Trek: DS9.
    Downloads: 0 This Week
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  • 6

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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