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X3D is the open-standard format for 3D graphics scenes on the Web.
Extensible 3D (X3D) Graphics is a royalty-free International Standard for real-time interactive 3D graphics on the Web, providing unsurpassed interoperability for 3D communications on the Web.
This project includes source for example X3D scene libraries and multiple X3D codebases produced by Web3D Consortium members. All open-source contributions are welcome.
Automatic chooser of optimal fleet (with limits) for Ogame
A tool for Ogame browser game, performing advising the best selection of fleet to optimize {cost_of_production+looses+fuel used} under selected conditions, through smartly performing many simulations (multidimensional optimization).
Simulations engine is SpeedSim-like GNU Ogame Simulator, optimisation engine is the NOMAD project
ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactivefiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
The COMPASS Engine is a framework for building online games. It aims to use existing web technologies (HTTP, XML, JS) to produce a MVC architecture following RESTful principles.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.