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forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
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Alex the Allegator is a series of games featuring everything from puzzle games to racing and platform jump n runs. The Alex games are provided with full source and are buildable on every platform that Allegro supports.
The goal is to create a side scroller clone simmilar to the Castlevania series from Nintendo for Windows and Linux operating systems, and hopefully will become a generic portable SideScroller engine.
SABlaster will be a GPLed cross platform Linux/Windows online game in the spirit of Bomberboy, Dynablaster, Masterblaster, ... It is based on the SDL and ACE libraries to provide the platform abstraction layer.
Spacewar is an arcade game in wich two players have to destroy each-others space ship by hitting them with their lasers. It is written in SDL and currently runs on both the Windows and Linux operating system, but it should compile on more platforms.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
Packdude is a Pacman clone for Linux and other unix like systems that offers some new features like scripting language (namely Python) and adventure style storyline.
NRX is based on the DOS Raptor, hoping to bring back some 2D action into the graphics-intensive 3D world of today. Features include buying/selling weapons, reactors, etc. I hope to either have a strong, non-linear storyline, or no storyline at all.
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
SDL Invaders is a cross-platform space shooter, which supports custom levels and additional media. It is also intended as a sample game for beginning programmers, who wish to learn to make games.
ClassicBomberman will be a clone of the famous game, featuring a 16+ multiplayer mode and a classical layout without fancy additions. It uses Kyra and SDL_net.
The Squicki game is an Allegro-based platform game, initially written on
the course of learning to use Allegro. It has since then became a game
with a highly humoristic potential, employing elements of sarcasm, surrealism, pacifism and a light touch
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.