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Destro Bunny unique top-down shooter for the latest Windows Platforms
Destro Bunny is a game made with Visual Studio's XNA 4.0 platform. It uses MySql databases for user verification and a tcp network for server client networking for multiplayer.
The game is about a bunny who is tired of being kicked out of the local gardens by other animals. Luckily, he is an evil genius bunny who develops a gravity-like device to grab the carrots in the gardens and use them for his benefit. He uses them to kill the other enemies and to defend from enemy projectiles. If...
A pong game made in C#. It has some bugs but it's overall pretty functional and fun to play! :D
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Controls to the game:
- the paddle on the left is controlled by the W and S buttons;
- the paddle on the right is controlled by the UP and DOWN arrows.
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The installer will automatically check if you have .NET Framework 4 and XNA Framework Redistributable 4 (vital to runing the game) and will download them and automatically install them for you. Enjoy the game!
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I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
As many Tetris-games have already been spread out, the most developers try to add something new to Tetris, which inflicts its fun. Though it brings a bad impression to me when I think back of the old Tetris. This was my motivation to start this game...
Games like Space Invaders and the popular Phoenix game for TI calculators are great fun, but such side-scrolling games are not as popular in the PC environment. Our aim is to create a new and innovative side-scrolling arcade RPG.
A 2D, top-down multiplayer online shooter game, based on SubSpace/Continuum. Warrior will take the idea of SubSpace but add a large number of new features to extend the possibilities in game play.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
CastleEngine is a 2d platforming engine with the goal of being able to recreate Castlevania: Symphony of the Night style gameplay.
CastleEngine is currently stalled, but a rewrite may be on the way so that it actually does something soon.
Camel is a game that draws its inspiration from the classic game Sopwith. Fly a fighter plane bombing enemy troops and factories and trying not to get shot down. Also, you can give orders to the troops on your side to help them win the war!
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
A game for the Computer Science 113 class at the University of California, Irvine. A side-scrolling action game that satirizes the strict bicycle policing on Ring Road.