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"Hyperspace Pirates - Aliens Robbing Rum" is a 3D-remake of the classical arcade game Space Invaders. It is developed by six students at the KIT in Karlsruhe (Germany). Coded in C# it runs on Windows machines with XP or newer OS. Requires: DirectX 10, XNA 4.0 and .NET 4 framework.
Project-Forum: http://studi-invaders.forumprofi.de/index.php
The galaxy is shrinking. Exploration remains as the current mode of man…but some parts of this great black void are better left unchecked… Lancer Corp. Arc Division is tasked with deep space exploration, an admirable notion, but from the depths of the abyss, a new enemy emerges…one that could doom all humanity.
[Source Requirements]
XNA Game Studio 4.0
http://www.microsoft.com/en-us/download/details.aspx?id=23714
Visual C# Express Edition...
ParticlePong
by MasterBaldwin
Easy game made in c# with xna, very simple and quick design. Incorporated some particle effects with it. Nothing to fancy.
There is NO menu and no end of game. It IS two player but you can play by yourself if so desired.
CONTROLS:
1st Player:
PADDLE UP: W
PADDLE DOWN: D
2nd Player:
PADDLE UP: I
PADDLE DOWN: K
Toggle FPS and Physicle ram display: F5
Source included if you wish to view it. :)
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A cool 3D Tetris Game which just makes fun!
Upload your score online and beat the developer
Made with Unity3D.
Best Players:
- momomo
- asterisk
- rudi
Thank you(and the other players) for playing!!
Simple platformer engine. World is made of blocks/tiles/squares. Has its own controls library and a builtin map editor. Each game will be loaded as a module that can be created with provided tools without the need for programming/altering the engine.
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A 2D gameengine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp gameengine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp GameEngine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A multiplayer top-down 3Dgame using Microsoft's XNA Game Studio. Graphics, GUI, and networking will all be handled with the built-in XNA tools. We will be creating our own algorithms for AI, collision, and physics.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!