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Multiplayer 2D Zombie Survival.
The Game will Focus on the survival part, forcing the player or groups to be more concerned about their survivors health instead of mowing down the next zombie horde for the sole purpose of bloodshed.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
Get behind the throttle of a fast paced space fighter as a gun for hire at Lancer Corp. Unlock missions and buy ships with newly acquired credits as you find out more and more how the universe isn't so friendly.
[Source Requirements]
XNA Game Studio 3.1
http://www.microsoft.com/en-us/download/details.aspx?id=39
Visual C# Express Edition 2008
go.microsoft.com/?linkid=7729278
[Binary Requirements]
Xna Framework 3.1...
[Source Requirements]
XNA Game Studio 4.0
http://www.microsoft.com/en-us/download/details.aspx?id=23714
Visual C# Express Edition 2010
http://www.visualstudio.com/en-us/downloads#d-2010-express
[Binary Requirements]
Follow the path of a lone entity, known as Sol, who ventures forth into a world of circuits and servers. Just being brought into existence, Sol must find a way through the various realms and hubs of his new home. Fight Diodes, Transistors, Resistors and so much more as...
A 2D Side Scrolling Platformer game written in C# / XNA. Use bombs and arrows and make good use of the terrain to conquer the levels throughout the campaigns.
Demos:
http://www.youtube.com/watch?v=YLLZPv-ydbc
http://www.youtube.com/watch?v=RXDI66YvbK0
SVN Browse:
http://brickwalkeriv.svn.sourceforge.net/viewvc/brickwalkeriv/
Code dependencies:
http://sourceforge.net/projects/xnalibrary/?
Tank Attack 2D is a top down arcade shooter where the player's objective is to achieve a highscore by killing as many enemy tanks as possible before losing all lives. To help with this the player can pick up health, lives and weapon power ups to boost the player's chances of getting a great highscore!
Videos: http://www.youtube.com/playlist?list=PLC5pvUFW5K9NeGmpGWi5chfeftw976z8Q&feature=view_all
A C#/XNA PC game. It is a 2D sidescrolling (2.5D) game, which features a some sort of man running around killing things; this is a first-time project - and mostly dedicated to education.
AI-powered service management for IT and enterprise teams
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The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
A 2Dgame engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
A 2D, top-down multiplayer online shooter game, based on SubSpace/Continuum. Warrior will take the idea of SubSpace but add a large number of new features to extend the possibilities in game play.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
Experimental project in crowd-sourced scrolling game development.
This project is an attempt to create a side-scrolling game on which multitudes of contributors can freely expand and enhance. We hope to see submissions of graphics, sprites, level designs, storylines, everything down to the fundamental mechanics of the game. And we hope that a rating system will help the best of the best evolve out of this project, generating an ever-growing and improving massive 2Dgame.
a simple 2D space shooter game programmed with XNA framework
+ 4 different weapons
+ 3 different bosses
+ 3 different goon types
+ infinite levels
+ save and load
+ other hidden features
*special thanks to Tony Chen for his music tracks