As many Tetris-games have already been spread out, the most developers try to add something new to Tetris, which inflicts its fun. Though it brings a bad impression to me when I think back of the old Tetris. This was my motivation to start this game...
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
Games like Space Invaders and the popular Phoenix game for TI calculators are great fun, but such side-scrolling games are not as popular in the PC environment. Our aim is to create a new and innovative side-scrolling arcade RPG.
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
A 2D, top-down multiplayer online shooter game, based on SubSpace/Continuum. Warrior will take the idea of SubSpace but add a large number of new features to extend the possibilities in game play.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
CastleEngine is a 2d platforming engine with the goal of being able to recreate Castlevania: Symphony of the Night style gameplay.
CastleEngine is currently stalled, but a rewrite may be on the way so that it actually does something soon.
Camel is a game that draws its inspiration from the classic game Sopwith. Fly a fighter plane bombing enemy troops and factories and trying not to get shot down. Also, you can give orders to the troops on your side to help them win the war!
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
LinkSphere is being developed using the the Open Toolkit Libary (OpenTK) as an Open-Source RTS/Shmup/music-game, inspired by Darwinia, Gate 88 and Rez.
A student game project using Microsoft's XNA framework. The game combines the basic premise of air hockey with the game play elements of a shoot 'em up.