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Like stepmania except in a maze. Instead of following arrows according to the beat, you now have the freedom to explore the maze - just stay in sync to escape the ghosts. Fun with keyboard or dance mat.
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
As many Tetris-games have already been spread out, the most developers try to add something new to Tetris, which inflicts its fun. Though it brings a bad impression to me when I think back of the old Tetris. This was my motivation to start this game...
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
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Games like Space Invaders and the popular Phoenix game for TI calculators are great fun, but such side-scrolling games are not as popular in the PC environment. Our aim is to create a new and innovative side-scrolling arcade RPG.
A 2D, top-down multiplayer online shooter game, based on SubSpace/Continuum. Warrior will take the idea of SubSpace but add a large number of new features to extend the possibilities in game play.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
CastleEngine is a 2d platforming engine with the goal of being able to recreate Castlevania: Symphony of the Night style gameplay.
CastleEngine is currently stalled, but a rewrite may be on the way so that it actually does something soon.
Camel is a game that draws its inspiration from the classic game Sopwith. Fly a fighter plane bombing enemy troops and factories and trying not to get shot down. Also, you can give orders to the troops on your side to help them win the war!
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.