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Artificial intelligence evolves musical instruments played with mouse
Artificial Intelligence (AI) evolves musical instruments you play with the mouse from small blocks of Java code that operate on numbers, each block designed to keep all numbers in range -1 to 1 if they started in that range, and combinations of these evolved codes running 44100 times per second for high quality 44.1 khz audio. You can also write the Java code into its window. Uses Javassist internal compiler on the new Java code assembled by renaming variables to overlap eachother and...
MOVED TO GITHUB: https://github.com/noporpoise/seq-align
An implementation of the Smith-Waterman local sequence alignment algorithm.
See our sister project global alignment using Needleman-Wunsch:
http://sourceforge.net/projects/needlemanwunsch/
This is a project to manage jointly a set of projects related to the iCub humanoid robot platform. Only a small portion of the robot code is stored here; this project is used to link other Sourceforge projects (e.g. robotcub, yarp).
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Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
To help math students visualize the prufer code and/or discover anything new about the prufer code not already present. Examples and live applet on webiste.
Version 0.2 of orphaned pyLAS from google code repository. Now written as both a command line executeable and as a python class for extension/intergration with other projects.
Bringing BOINC and its projects (SETI@Home, etc.) to the Android mobile platform, through translation to Java. ATTENTION: The code is in pre-alpha stage, and currently meant mainly for BOINC developers.
Free HyperSim is a generic simulator (simulink like) platform adapted for shared projects. Components (icons) are plugins (python code, batch or executable files) which can be shared between users.
Poor Man's HPC is a framework that allows distributing and running code on a server farm. pmHPC is a scaled down and simplified version of distributed computing projects such as SETI, so is a perfect fit for enthusiasts and universities.
This is a collection of utilities and other nifty code items developed by Thought River for use in internal projects, and made available here for public use.
Multi-user online service implementation for web-based factory modeling. Rich user interface and scalable backend system to build online simulation services on or do other processing of factory data. Demo at https://fabriksimulation.ipa.fraunhofer.de