6 projects for "turtle art programming" with 2 filters applied:

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  • 1
    SuperCollider

    SuperCollider

    Real-time audio synthesis engine and music programming language

    N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io A real time audio synthesis engine, and an object-oriented programming language specialised for music. SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
    Downloads: 3 This Week
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  • 2
    MOEA Framework

    MOEA Framework

    A Free and Open Source Java Framework for Multiobjective Optimization

    The MOEA Framework is a free and open source Java library for developing and experimenting with multiobjective evolutionary algorithms (MOEAs) and other general-purpose multiobjective optimization algorithms. The MOEA Framework supports genetic algorithms, differential evolution, particle swarm optimization, genetic programming, grammatical evolution, and more. A number of algorithms are provided out-of-the-box, including NSGA-II, NSGA-III, ε-MOEA, GDE3 and MOEA/D. In addition, the MOEA...
    Downloads: 0 This Week
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  • 3
    LeapInto

    LeapInto

    Simplified interface to Leap Motion designed for art and music apps

    LeapInto provides a simplified interface to the Leap Motion hand sensor input device. Multiple hand recognition is simplified to several stable categories and coordinates are normalised. The interface comes two flavours at present, an open broadcast system using the OSC protocol and a plugin for the Csound audio/music programming language.
    Downloads: 0 This Week
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  • 4
    XCTruck3D _Truck

    XCTruck3D _Truck

    realistic truck simulator with 3D graphics done from zero

    A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming 'l' (minuscle ELL) so to drive a normal car. There's an OpenGL version too: see the CTruck3D _Open,and an ASCII-Art ver (Term_ CTruck3D). This is also a good dydactical software: code is easy to undersand,and drawing procedures and physics sim procedure are written from 0 so it's clearly understandable how a complete 3D game is done in C, starting from a blank page of any plain text editor.Only basic knowledge of C was used. ...
    Downloads: 2 This Week
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  • 5
    lagrange_simulation_mechanics

    lagrange_simulation_mechanics

    simulations with Lagrangian method,both symbolic and by numeric deriv

    alleged to the video 'tutorial' "the Mechanics and its Simulation". Simulation with Lagrangian method, both symbolic, and by numerical derivation. All well-grouped in folders. there is also a 'review' in 3 demos of the Newtonian dynamics: mass-spring systems. most of progs are written in C, with use of SDL lib to display simple graphics and have real-time interactivity. As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient...
    Downloads: 0 This Week
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  • 6

    ViennaFEM

    A finite element solver using state-of-the-art programming techniques.

    ViennaFEM is a library-centric implementation of the finite element method in C++. It features a symbolic math kernel, which manipulates the strong or weak form of the problem and automatically derives the discrete form. ViennaFEM is built on top of the following libraries: ViennaMath provides the symbolic math kernel, ViennaGrid (with ViennaData) allows for a generic grid handling and quantity storage, while ViennaCL provides the linear solvers and GPU acceleration.
    Downloads: 2 This Week
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