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Br-Gogo is a Brazilian open-source version of the Gogo Board project. Developed by CTI, a Brazilian research center.
**<div class="sf-root" data-id="250926" data-badge="oss-users-love-us-white" style="width:125px"> <a href="https://sourceforge.net/projects/br-gogo/" target="_blank">Br-Gogo</a> </div>**
A simulator for robotic hands.
This repository still contains the (somewhat outdated) releases and user manual. For the latest source code (recommended) please go to https://github.com/graspit-simulator
A project to host code developed for the Microtransat challenge, a race between autonomous sailing robots. This project is intended for both supporting code such as tracking systems and robot control systems or parts of robot control systems.
A general purpose Robotics simulator framework and implementation.
Built as a project for the Center for Intelligent Systems in the Computer Science department in the Technion.
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An easy to extend, highly graphical, easy to use 2D robot simulator specialized for path planning algorithms. Can be used in testing various robotic algorithms, and already used for comparison of path planning algorithms like RRT, RRTConnect, PRM, RboT..
Simulates and visualizes swarming algorithms with limited communication. Also provides an interface to animate particle motion by playback (with pause, fastforward, and rewind) of path information from files. Can output EPS figures and avi frames.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
The project aim is to create the 3D simulation of robot-arm which moves on three axis. It's based on real robot- dual arm that can solve Rubic Cube. It's gonna be implemented using openGL in Java Applet and will be awesome=)
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.