Showing 7 open source projects for "dall-e"

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  • 1
    DynamixelSDK

    DynamixelSDK

    ROBOTIS Dynamixel SDK (Protocol1.0/2.0)

    ...The API of DYNAMIXEL SDK is designed for DYNAMIXEL actuators and DYNAMIXEL-based platforms. You need to be familiar with C/C++ programming language for right use of the software. This e-Manual provides comprehensive information on ROBOTIS products and applications.
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  • 2

    OpenRTDynamics

    A framework for implementing real-time control systems

    - - - T H I S P R O J E C T M O V E D T O G I T H U B - - - A framework for the implementation of advanced real-time control systems which uses signal/block-based schematics (like Simulink) extended by several features like state machines and online-exchangeable sub-simulations. Besides, this framework properly handles multiple threads, their communication, allows to synchronise control systems to external events (e.g. variable timers or incoming network packages) and provides many other nice features. ...
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  • 3
    FARSA

    FARSA

    Framework for Autonomous Robotics Simulation and Analysis

    FARSA is a collection of integrated open-source object-oriented C++ libraries that allow to experiment with autonomous robots. It allow to simulate different robotic platforms (the iCub humanoid and the khepera, e-puck, and marxbot wheeled robots), design the sensory-motor system of the robot/s, design the environment in which the robot/s operate, design the robot neural controller, and adapt the free parameters of the robot.
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  • 4
    The lpuck project attempts to bring an accessible open source Linux capable extension board to the popular "e-puck" robot from EPFL. Software provided gives easy access to the low level robot chassis, with an included Player driver.
    Downloads: 0 This Week
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  • 5
    The E* algorithm is a path planner for (mobile) robotics. Unlike A*, which constrains movements to graph edges, it produces smooth trajectories by interpolating between edges. Like D*, it supports dynamic replanning after local path cost changes.
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  • 6
    A curriculum is made to be read by users to improve their skills in a specific topic. In our case we develop on robotics, Webots and the e-puck robot. The documentation can be found here: http://en.wikibooks.org/wiki/Cyberbotics%27_Robot_Curriculum
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  • 7
    A software package for evolving neural networks on several e-puck robots (www.e-puck.org, www.glowbots.com). The intention is to let the e-pucks evolve communication in cooperation with human beings.
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