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The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.
The lpuck project attempts to bring an accessible open source Linux capable extension board to the popular "e-puck" robot from EPFL. Software provided gives easy access to the low level robot chassis, with an included Player driver.
guileplayer is a Scheme binding for libplayerc - the Player client library, part of Player/Stage project. It can be used with guile (GNU Scheme interpreter) version 1.6 or later.
Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
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RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
ManFieLd is an easy-to-use framework to develop filtering applications for Distributed System, relieving the burden of the developer to write the support code for the filtering methods.
Implement a 3d simulator of a Quadrotor using the Gazebo simulator (part of the Player/Stage project); develop a Controller and some changes on Gazebo core required. Implement a client application, developed on Qt to interact with, using libgazebo.
Weekend-robotics enables the dedicated amateur to build a autonomous robot. It runs on a Linux system for high-level operations and offers an interface to the defacto standard hardware abstraction layer in robotics, Player/Stage.
A Player Project plugin driver for Mitsubishi's MELFA industrial robots. Allows direct movement control of the robot, as well as execution of arbitrary MELFA Basic commands and stored programs.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Just a bunch of awesome algorithms. Includes reactive path planning, high-level path planning and exploration algorithms. Software implemented using the Player Robot Server.