Showing 7 open source projects for "gnu assembler windows"

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  • 1
    BindsNET

    BindsNET

    Simulation of spiking neural networks (SNNs) using PyTorch

    A Python package used for simulating spiking neural networks (SNNs) on CPUs or GPUs using PyTorch Tensor functionality. BindsNET is a spiking neural network simulation library geared towards the development of biologically inspired algorithms for machine learning. This package is used as part of ongoing research on applying SNNs to machine learning (ML) and reinforcement learning (RL) problems in the Biologically Inspired Neural & Dynamical Systems (BINDS) lab.
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  • 2
    VectorizedMultiAgentSimulator (VMAS)

    VectorizedMultiAgentSimulator (VMAS)

    VMAS is a vectorized differentiable simulator

    VectorizedMultiAgentSimulator is a high-performance, vectorized simulator for multi-agent systems, focusing on large-scale agent interactions in shared environments. It is designed for research in multi-agent reinforcement learning, robotics, and autonomous systems where thousands of agents need to be simulated efficiently.
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  • 3

    Astrape

    Optical-packet node transceiver frequency allocation

    In an optical network scenario which consists of multiple nodes (whiteboxes) at its edges and ROADMs in-between, the coherent transceiver average laser configuration time is improved. The process is evaluated according to a testbed setup. This is facilitated in the appropriate lab equipment (or via simulation when required). For that purpose, a software agent (Netconf server) residing at the whiteboxes, is developed receiving input from the Software-Defined Networking (SDN) packet...
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  • 4
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
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    This project provides a framework for testing and comparing different machine learning algorithms (particularly reinforcement learning methods) in different scenarios. Its intended area of application is in research and education.
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  • 6
    A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
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  • 7
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
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