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  • 1
    EnvPool

    EnvPool

    C++-based high-performance parallel environment execution engine

    EnvPool is a fast, asynchronous, and parallel RL environment library designed for scaling reinforcement learning experiments. Developed by SAIL at Singapore, it leverages C++ backend and Python frontend for extremely high-speed environment interaction, supporting thousands of environments running in parallel on a single machine. It's compatible with Gymnasium API and RLlib, making it suitable for scalable training pipelines.
    Downloads: 0 This Week
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  • 2
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 3
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 0 This Week
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  • 4
    ElegantRL

    ElegantRL

    Massively Parallel Deep Reinforcement Learning

    ElegantRL is an efficient and flexible deep reinforcement learning framework designed for researchers and practitioners. It focuses on simplicity, high performance, and supporting advanced RL algorithms.
    Downloads: 0 This Week
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    Build Agents and Models on One Platform

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  • 5
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    ...TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
    Downloads: 6 This Week
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  • 6
    Trax

    Trax

    Deep learning with clear code and speed

    Trax is an end-to-end library for deep learning that focuses on clear code and speed. It is actively used and maintained in the Google Brain team. Run a pre-trained Transformer, create a translator in a few lines of code. Features and resources, API docs, where to talk to us, how to open an issue and more. Walkthrough, how Trax works, how to make new models and train on your own data. Trax includes basic models (like ResNet, LSTM, Transformer) and RL algorithms (like REINFORCE, A2C, PPO). It...
    Downloads: 0 This Week
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  • 7
    Texar

    Texar

    Toolkit for Machine Learning, Natural Language Processing

    ...Texar provides a library of easy-to-use ML modules and functionalities for composing whatever models and algorithms. The tool is designed for both researchers and practitioners for fast prototyping and experimentation. Texar was originally developed and is actively contributed by Petuum and CMU in collaboration with other institutes. A mirror of this repository is maintained by Petuum Open Source. Two Versions, (Mostly) Same Interfaces. Texar-TensorFlow (this repo) and Texar-PyTorch have mostly the same interfaces. ...
    Downloads: 0 This Week
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  • 8
    Dopamine

    Dopamine

    Framework for prototyping of reinforcement learning algorithms

    Dopamine is a research framework for fast prototyping of reinforcement learning algorithms. It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research). This first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent (Hessel et al., 2018) applied to Atari 2600 game-playing (Bellemare et al., 2013).
    Downloads: 0 This Week
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