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A platform for Artificial Intelligence experimentation on Minecraft
...The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
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This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.