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Turn more customers into advocates.
Fight skyrocketing paid media costs by turning your customers into a primary vehicle for acquisition, awareness, and activation with Extole.
The platform's advanced capabilities ensure companies get the most out of their referral programs. Leverage custom events, profiles, and attributes to enable dynamic, audience-specific referral experiences. Use first-party data to tailor customer segment messaging, rewards, and engagement strategies. Use our flexible APIs to build management capabilities and consumer experiences–headlessly or hybrid. We have all the tools you need to build scalable, secure, and high-performing referral programs.
Doom-based AI research platform for reinforcement learning
ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
A platform for Artificial Intelligence experimentation on Minecraft
...The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence.
The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
If you want to download the latest releases, please visit:
http://search.maven.org/#search|ga|1|teachingbox
FOR DEVELOPERS:
1) If you use Apache Maven, just add the following dependency to your pom.xml:
<dependency>
<groupId>org.sf.teachingbox</groupId>
<artifactId>teachingbox-core</artifactId>
<version>1.2.3</version>
</dependency>
2) If you want to check out the most recent source-code:
git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core
Documentation:
https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
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This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
Rise Vision is the #1 digital signage company, offering easy-to-use cloud digital signage software compatible with any player across multiple screens. Forget about static displays. Save time and boost sales with 500+ customizable content templates for your screens. If you ever need help, get free training and exceptionally fast support.