Reinforcement Learning Algorithms for Mac

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  • 1
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 30 This Week
    Last Update:
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  • 2
    Pwnagotchi

    Pwnagotchi

    Deep Reinforcement learning instrumenting bettercap for WiFi pwning

    Pwnagotchi is an A2C-based “AI” powered by bettercap and running on a Raspberry Pi Zero W that learns from its surrounding WiFi environment in order to maximize the crackable WPA key material it captures (either through passive sniffing or by performing deauthentication and association attacks). This material is collected on disk as PCAP files containing any form of handshake supported by hashcat, including full and half WPA handshakes as well as PMKIDs. Instead of merely playing Super Mario or Atari games like most reinforcement learning based “AI” (yawn), Pwnagotchi tunes its own parameters over time to get better at pwning WiFi things in the real world environments you expose it to. To give hackers an excuse to learn about reinforcement learning and WiFi networking, and have a reason to get out for more walks.
    Downloads: 7 This Week
    Last Update:
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  • 3
    Best-of Machine Learning with Python

    Best-of Machine Learning with Python

    A ranked list of awesome machine learning Python libraries

    This curated list contains 900 awesome open-source projects with a total of 3.3M stars grouped into 34 categories. All projects are ranked by a project-quality score, which is calculated based on various metrics automatically collected from GitHub and different package managers. If you like to add or update projects, feel free to open an issue, submit a pull request, or directly edit the projects.yaml. Contributions are very welcome! General-purpose machine learning and deep learning frameworks.
    Downloads: 6 This Week
    Last Update:
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  • 4
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. Using ML-Agents allows developers to create more compelling gameplay and an enhanced game experience. Advancement of artificial intelligence (AI) research depends on figuring out tough problems in existing environments using current benchmarks for training AI models. Using Unity and the ML-Agents toolkit, you can create AI environments that are physically, visually, and cognitively rich.
    Downloads: 6 This Week
    Last Update:
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    TorchRL

    TorchRL

    A modular, primitive-first, python-first PyTorch library

    TorchRL is an open-source Reinforcement Learning (RL) library for PyTorch. TorchRL provides PyTorch and python-first, low and high-level abstractions for RL that are intended to be efficient, modular, documented, and properly tested. The code is aimed at supporting research in RL. Most of it is written in Python in a highly modular way, such that researchers can easily swap components, transform them, or write new ones with little effort.
    Downloads: 5 This Week
    Last Update:
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  • 6
    Trax

    Trax

    Deep learning with clear code and speed

    Trax is an end-to-end library for deep learning that focuses on clear code and speed. It is actively used and maintained in the Google Brain team. Run a pre-trained Transformer, create a translator in a few lines of code. Features and resources, API docs, where to talk to us, how to open an issue and more. Walkthrough, how Trax works, how to make new models and train on your own data. Trax includes basic models (like ResNet, LSTM, Transformer) and RL algorithms (like REINFORCE, A2C, PPO). It is also actively used for research and includes new models like the Reformer and new RL algorithms like AWR. Trax has bindings to a large number of deep learning datasets, including Tensor2Tensor and TensorFlow datasets. You can use Trax either as a library from your own python scripts and notebooks or as a binary from the shell, which can be more convenient for training large models. It runs without any changes on CPUs, GPUs and TPUs.
    Downloads: 5 This Week
    Last Update:
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  • 7
    Machine Learning PyTorch Scikit-Learn

    Machine Learning PyTorch Scikit-Learn

    Code Repository for Machine Learning with PyTorch and Scikit-Learn

    Initially, this project started as the 4th edition of Python Machine Learning. However, after putting so much passion and hard work into the changes and new topics, we thought it deserved a new title. So, what’s new? There are many contents and additions, including the switch from TensorFlow to PyTorch, new chapters on graph neural networks and transformers, a new section on gradient boosting, and many more that I will detail in a separate blog post. For those who are interested in knowing what this book covers in general, I’d describe it as a comprehensive resource on the fundamental concepts of machine learning and deep learning. The first half of the book introduces readers to machine learning using scikit-learn, the defacto approach for working with tabular datasets. Then, the second half of this book focuses on deep learning, including applications to natural language processing and computer vision.
    Downloads: 4 This Week
    Last Update:
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  • 8
    MedicalGPT

    MedicalGPT

    MedicalGPT: Training Your Own Medical GPT Model with ChatGPT Training

    MedicalGPT training medical GPT model with ChatGPT training pipeline, implementation of Pretraining, Supervised Finetuning, Reward Modeling and Reinforcement Learning. MedicalGPT trains large medical models, including secondary pre-training, supervised fine-tuning, reward modeling, and reinforcement learning training.
    Downloads: 4 This Week
    Last Update:
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  • 9
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
    Downloads: 4 This Week
    Last Update:
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  • 10
    WikiSQL

    WikiSQL

    A large annotated semantic parsing corpus for developing NL interfaces

    A large crowd-sourced dataset for developing natural language interfaces for relational databases. WikiSQL is the dataset released along with our work Seq2SQL: Generating Structured Queries from Natural Language using Reinforcement Learning. Regarding tokenization and Stanza, when WikiSQL was written 3-years ago, it relied on Stanza, a CoreNLP python wrapper that has since been deprecated. If you'd still like to use the tokenizer, please use the docker image. We do not anticipate switching to the current Stanza as changes to the tokenizer would render the previous results not reproducible.
    Downloads: 4 This Week
    Last Update:
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  • 11
    dm_control

    dm_control

    DeepMind's software stack for physics-based simulation

    DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo. DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo physics. The MuJoCo Python bindings support three different OpenGL rendering backends: EGL (headless, hardware-accelerated), GLFW (windowed, hardware-accelerated), and OSMesa (purely software-based). At least one of these three backends must be available in order render through dm_control. Hardware rendering with a windowing system is supported via GLFW and GLEW. On Linux these can be installed using your distribution's package manager. "Headless" hardware rendering (i.e. without a windowing system such as X11) requires EXT_platform_device support in the EGL driver. While dm_control has been largely updated to use the pybind11-based bindings provided via the mujoco package, at this time it still relies on some legacy components that are automatically generated.
    Downloads: 4 This Week
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  • 12
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
    Downloads: 3 This Week
    Last Update:
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  • 13
    Ray

    Ray

    A unified framework for scalable computing

    Modern workloads like deep learning and hyperparameter tuning are compute-intensive and require distributed or parallel execution. Ray makes it effortless to parallelize single machine code — go from a single CPU to multi-core, multi-GPU or multi-node with minimal code changes. Accelerate your PyTorch and Tensorflow workload with a more resource-efficient and flexible distributed execution framework powered by Ray. Accelerate your hyperparameter search workloads with Ray Tune. Find the best model and reduce training costs by using the latest optimization algorithms. Deploy your machine learning models at scale with Ray Serve, a Python-first and framework agnostic model serving framework. Scale reinforcement learning (RL) with RLlib, a framework-agnostic RL library that ships with 30+ cutting-edge RL algorithms including A3C, DQN, and PPO. Easily build out scalable, distributed systems in Python with simple and composable primitives in Ray Core.
    Downloads: 3 This Week
    Last Update:
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  • 14
    Gymnasium

    Gymnasium

    An API standard for single-agent reinforcement learning environments

    Gymnasium is a fork of OpenAI Gym, maintained by the Farama Foundation, that provides a standardized API for reinforcement learning environments. It improves upon Gym with better support, maintenance, and additional features while maintaining backward compatibility.
    Downloads: 2 This Week
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  • 15
    Multi-Agent Orchestrator

    Multi-Agent Orchestrator

    Flexible and powerful framework for managing multiple AI agents

    Multi-Agent Orchestrator is an AI coordination framework that enables multiple intelligent agents to work together to complete complex, multi-step workflows.
    Downloads: 2 This Week
    Last Update:
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  • 16
    OpenRLHF

    OpenRLHF

    An Easy-to-use, Scalable and High-performance RLHF Framework

    OpenRLHF is an easy-to-use, scalable, and high-performance framework for Reinforcement Learning with Human Feedback (RLHF). It supports various training techniques and model architectures.
    Downloads: 2 This Week
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  • 17
    TradeMaster

    TradeMaster

    TradeMaster is an open-source platform for quantitative trading

    TradeMaster is a first-of-its-kind, best-in-class open-source platform for quantitative trading (QT) empowered by reinforcement learning (RL), which covers the full pipeline for the design, implementation, evaluation and deployment of RL-based algorithms. TradeMaster is composed of 6 key modules: 1) multi-modality market data of different financial assets at multiple granularities; 2) whole data preprocessing pipeline; 3) a series of high-fidelity data-driven market simulators for mainstream QT tasks; 4) efficient implementations of over 13 novel RL-based trading algorithms; 5) systematic evaluation toolkits with 6 axes and 17 measures; 6) different interfaces for interdisciplinary users.
    Downloads: 2 This Week
    Last Update:
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  • 18
    AgentUniverse

    AgentUniverse

    agentUniverse is a LLM multi-agent framework

    AgentUniverse is a multi-agent AI framework that enables coordination between multiple intelligent agents for complex task execution and automation.
    Downloads: 1 This Week
    Last Update:
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  • 19
    EasyRL

    EasyRL

    Reinforcement learning (RL) tutorial series

    easy-rl is a beginner-friendly reinforcement learning (RL) tutorial series and framework developed by Datawhale China. It provides educational resources and implementations of various RL algorithms to help new researchers and practitioners learn RL concepts.
    Downloads: 1 This Week
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  • 20
    H2O LLM Studio

    H2O LLM Studio

    Framework and no-code GUI for fine-tuning LLMs

    Welcome to H2O LLM Studio, a framework and no-code GUI designed for fine-tuning state-of-the-art large language models (LLMs). You can also use H2O LLM Studio with the command line interface (CLI) and specify the configuration file that contains all the experiment parameters. To finetune using H2O LLM Studio with CLI, activate the pipenv environment by running make shell. With H2O LLM Studio, training your large language model is easy and intuitive. First, upload your dataset and then start training your model. Start by creating an experiment. You can then monitor and manage your experiment, compare experiments, or push the model to Hugging Face to share it with the community.
    Downloads: 1 This Week
    Last Update:
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  • 21
    Jittor

    Jittor

    Jittor is a high-performance deep learning framework

    Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators. The whole framework and meta-operators are compiled just in time. A powerful op compiler and tuner are integrated into Jittor. It allowed us to generate high-performance code specialized for your model. Jittor also contains a wealth of high-performance model libraries, including image recognition, detection, segmentation, generation, differentiable rendering, geometric learning, reinforcement learning, etc. The front-end language is Python. Module Design and Dynamic Graph Execution is used in the front-end, which is the most popular design for deep learning framework interface. The back-end is implemented by high-performance languages, such as CUDA, C++. Jittor'op is similar to NumPy. Let's try some operations. We create Var a and b via operation jt.float32, and add them. Printing those variables shows they have the same shape and dtype.
    Downloads: 1 This Week
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  • 22
    ReinforcementLearning.jl

    ReinforcementLearning.jl

    A reinforcement learning package for Julia

    A collection of tools for doing reinforcement learning research in Julia. Provide elaborately designed components and interfaces to help users implement new algorithms. Make it easy for new users to run benchmark experiments, compare different algorithms, and evaluate and diagnose agents. Facilitate reproducibility from traditional tabular methods to modern deep reinforcement learning algorithms. Make it easy for new users to run benchmark experiments, compare different algorithms, and evaluate and diagnose agents. Facilitate reproducibility from traditional tabular methods to modern deep reinforcement learning algorithms. Provide elaborately designed components and interfaces to help users implement new algorithms. A number of built-in environments and third-party environment wrappers are provided to evaluate algorithms in various scenarios.
    Downloads: 1 This Week
    Last Update:
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  • 23
    ReinforcementLearningAnIntroduction.jl

    ReinforcementLearningAnIntroduction.jl

    Julia code for the book Reinforcement Learning An Introduction

    This project provides the Julia code to generate figures in the book Reinforcement Learning: An Introduction(2nd). One of our main goals is to help users understand the basic concepts of reinforcement learning from an engineer's perspective. Once you have grasped how different components are organized, you're ready to explore a wide variety of modern deep reinforcement learning algorithms in ReinforcementLearningZoo.jl.
    Downloads: 1 This Week
    Last Update:
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  • 24
    tic tac toe AI

    tic tac toe AI

    simplest AI programme of tic-tac-toe game

    This is a program of tic tac toe game it currently is the 1.0 version of this this is my program - an AI program which plays tic-tac-toe, it is an AI program which is given knowledge on the basis of my previous analysis and knowledge about playing tic-tac-toe. I have made it to be playable with players right now but I can make it for AI vs AI, AI vs player, player vs player as well. Using a settings option. I think this program has enough IQ to defeat a normal person. This is the update 1.1 of this game. My future visions about this program is: v 1.0.1 --> bug fixes v 1.1 --> (added) click interaction _______________________________________________________________________________________________________________________________________________ v 1.2 --> addition of reinforcement learning (cache data different for each computer unlike v1.3). v 1.3 --> addition of cloud reinforcement learning (optional; chosen from settings). ... & more
    Downloads: 2 This Week
    Last Update:
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  • 25
    Alibi Explain

    Alibi Explain

    Algorithms for explaining machine learning models

    Alibi is a Python library aimed at machine learning model inspection and interpretation. The focus of the library is to provide high-quality implementations of black-box, white-box, local and global explanation methods for classification and regression models.
    Downloads: 0 This Week
    Last Update:
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