Reinforcement Learning Algorithms for Mac

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Browse free open source Reinforcement Learning Algorithms and projects for Mac below. Use the toggles on the left to filter open source Reinforcement Learning Algorithms by OS, license, language, programming language, and project status.

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  • 1
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 42 This Week
    Last Update:
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  • 2
    Pwnagotchi

    Pwnagotchi

    Deep Reinforcement learning instrumenting bettercap for WiFi pwning

    Pwnagotchi is an A2C-based “AI” powered by bettercap and running on a Raspberry Pi Zero W that learns from its surrounding WiFi environment in order to maximize the crackable WPA key material it captures (either through passive sniffing or by performing deauthentication and association attacks). This material is collected on disk as PCAP files containing any form of handshake supported by hashcat, including full and half WPA handshakes as well as PMKIDs. Instead of merely playing Super Mario or Atari games like most reinforcement learning based “AI” (yawn), Pwnagotchi tunes its own parameters over time to get better at pwning WiFi things in the real world environments you expose it to. To give hackers an excuse to learn about reinforcement learning and WiFi networking, and have a reason to get out for more walks.
    Downloads: 29 This Week
    Last Update:
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  • 3
    Best-of Machine Learning with Python

    Best-of Machine Learning with Python

    A ranked list of awesome machine learning Python libraries

    This curated list contains 900 awesome open-source projects with a total of 3.3M stars grouped into 34 categories. All projects are ranked by a project-quality score, which is calculated based on various metrics automatically collected from GitHub and different package managers. If you like to add or update projects, feel free to open an issue, submit a pull request, or directly edit the projects.yaml. Contributions are very welcome! General-purpose machine learning and deep learning frameworks.
    Downloads: 9 This Week
    Last Update:
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  • 4
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
    Downloads: 8 This Week
    Last Update:
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  • 5
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
    Downloads: 7 This Week
    Last Update:
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  • 6
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 6 This Week
    Last Update:
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  • 7
    Machine Learning PyTorch Scikit-Learn

    Machine Learning PyTorch Scikit-Learn

    Code Repository for Machine Learning with PyTorch and Scikit-Learn

    Initially, this project started as the 4th edition of Python Machine Learning. However, after putting so much passion and hard work into the changes and new topics, we thought it deserved a new title. So, what’s new? There are many contents and additions, including the switch from TensorFlow to PyTorch, new chapters on graph neural networks and transformers, a new section on gradient boosting, and many more that I will detail in a separate blog post. For those who are interested in knowing what this book covers in general, I’d describe it as a comprehensive resource on the fundamental concepts of machine learning and deep learning. The first half of the book introduces readers to machine learning using scikit-learn, the defacto approach for working with tabular datasets. Then, the second half of this book focuses on deep learning, including applications to natural language processing and computer vision.
    Downloads: 5 This Week
    Last Update:
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  • 8
    OpenRLHF

    OpenRLHF

    An Easy-to-use, Scalable and High-performance RLHF Framework

    OpenRLHF is an easy-to-use, scalable, and high-performance framework for Reinforcement Learning with Human Feedback (RLHF). It supports various training techniques and model architectures.
    Downloads: 5 This Week
    Last Update:
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  • 9
    TorchRL

    TorchRL

    A modular, primitive-first, python-first PyTorch library

    TorchRL is an open-source Reinforcement Learning (RL) library for PyTorch. TorchRL provides PyTorch and python-first, low and high-level abstractions for RL that are intended to be efficient, modular, documented, and properly tested. The code is aimed at supporting research in RL. Most of it is written in Python in a highly modular way, such that researchers can easily swap components, transform them, or write new ones with little effort.
    Downloads: 5 This Week
    Last Update:
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  • 10
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. Using ML-Agents allows developers to create more compelling gameplay and an enhanced game experience. Advancement of artificial intelligence (AI) research depends on figuring out tough problems in existing environments using current benchmarks for training AI models. Using Unity and the ML-Agents toolkit, you can create AI environments that are physically, visually, and cognitively rich.
    Downloads: 4 This Week
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  • 11
    H2O LLM Studio

    H2O LLM Studio

    Framework and no-code GUI for fine-tuning LLMs

    Welcome to H2O LLM Studio, a framework and no-code GUI designed for fine-tuning state-of-the-art large language models (LLMs). You can also use H2O LLM Studio with the command line interface (CLI) and specify the configuration file that contains all the experiment parameters. To finetune using H2O LLM Studio with CLI, activate the pipenv environment by running make shell. With H2O LLM Studio, training your large language model is easy and intuitive. First, upload your dataset and then start training your model. Start by creating an experiment. You can then monitor and manage your experiment, compare experiments, or push the model to Hugging Face to share it with the community.
    Downloads: 3 This Week
    Last Update:
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  • 12
    AgentUniverse

    AgentUniverse

    agentUniverse is a LLM multi-agent framework

    AgentUniverse is a multi-agent AI framework that enables coordination between multiple intelligent agents for complex task execution and automation.
    Downloads: 2 This Week
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  • 13
    TensorHouse

    TensorHouse

    A collection of reference Jupyter notebooks and demo AI/ML application

    TensorHouse is a scalable reinforcement learning (RL) platform that focuses on high-throughput experience generation and distributed training. It is designed to efficiently train agents across multiple environments and compute resources. TensorHouse enables flexible experiment management, making it suitable for large-scale RL experiments in both research and applied settings.
    Downloads: 2 This Week
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  • 14
    TradeMaster

    TradeMaster

    TradeMaster is an open-source platform for quantitative trading

    TradeMaster is a first-of-its-kind, best-in-class open-source platform for quantitative trading (QT) empowered by reinforcement learning (RL), which covers the full pipeline for the design, implementation, evaluation and deployment of RL-based algorithms. TradeMaster is composed of 6 key modules: 1) multi-modality market data of different financial assets at multiple granularities; 2) whole data preprocessing pipeline; 3) a series of high-fidelity data-driven market simulators for mainstream QT tasks; 4) efficient implementations of over 13 novel RL-based trading algorithms; 5) systematic evaluation toolkits with 6 axes and 17 measures; 6) different interfaces for interdisciplinary users.
    Downloads: 2 This Week
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  • 15
    EasyRL

    EasyRL

    Reinforcement learning (RL) tutorial series

    easy-rl is a beginner-friendly reinforcement learning (RL) tutorial series and framework developed by Datawhale China. It provides educational resources and implementations of various RL algorithms to help new researchers and practitioners learn RL concepts.
    Downloads: 1 This Week
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  • 16
    Gym

    Gym

    Toolkit for developing and comparing reinforcement learning algorithms

    Gym by OpenAI is a toolkit for developing and comparing reinforcement learning algorithms. It supports teaching agents, everything from walking to playing games like Pong or Pinball. Open source interface to reinforce learning tasks. The gym library provides an easy-to-use suite of reinforcement learning tasks. Gym provides the environment, you provide the algorithm. You can write your agent using your existing numerical computation library, such as TensorFlow or Theano. It makes no assumptions about the structure of your agent, and is compatible with any numerical computation library, such as TensorFlow or Theano. The gym library is a collection of test problems — environments — that you can use to work out your reinforcement learning algorithms. These environments have a shared interface, allowing you to write general algorithms.
    Downloads: 1 This Week
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  • 17
    Jittor

    Jittor

    Jittor is a high-performance deep learning framework

    Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators. The whole framework and meta-operators are compiled just in time. A powerful op compiler and tuner are integrated into Jittor. It allowed us to generate high-performance code specialized for your model. Jittor also contains a wealth of high-performance model libraries, including image recognition, detection, segmentation, generation, differentiable rendering, geometric learning, reinforcement learning, etc. The front-end language is Python. Module Design and Dynamic Graph Execution is used in the front-end, which is the most popular design for deep learning framework interface. The back-end is implemented by high-performance languages, such as CUDA, C++. Jittor'op is similar to NumPy. Let's try some operations. We create Var a and b via operation jt.float32, and add them. Printing those variables shows they have the same shape and dtype.
    Downloads: 1 This Week
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  • 18
    PyBoy

    PyBoy

    Game Boy emulator written in Python

    It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, even though you want to contribute to another emulator or create your own. If you are looking to make a bot or AI, you can find all the external components in the PyBoy Documentation. There is also a short example on our Wiki page Scripts, AI and Bots as well as in the examples directory. If more features are needed, or if you find a bug, don't hesitate to make an issue here on GitHub, or write on our Discord channel. If you need more details, or if you need to compile from source, check out the detailed installation instructions. We support: macOS, Raspberry Pi (Raspbian), Linux (Ubuntu), and Windows 10.
    Downloads: 1 This Week
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  • 19
    Ray

    Ray

    A unified framework for scalable computing

    Modern workloads like deep learning and hyperparameter tuning are compute-intensive and require distributed or parallel execution. Ray makes it effortless to parallelize single machine code — go from a single CPU to multi-core, multi-GPU or multi-node with minimal code changes. Accelerate your PyTorch and Tensorflow workload with a more resource-efficient and flexible distributed execution framework powered by Ray. Accelerate your hyperparameter search workloads with Ray Tune. Find the best model and reduce training costs by using the latest optimization algorithms. Deploy your machine learning models at scale with Ray Serve, a Python-first and framework agnostic model serving framework. Scale reinforcement learning (RL) with RLlib, a framework-agnostic RL library that ships with 30+ cutting-edge RL algorithms including A3C, DQN, and PPO. Easily build out scalable, distributed systems in Python with simple and composable primitives in Ray Core.
    Downloads: 1 This Week
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  • 20
    T81 558

    T81 558

    Applications of Deep Neural Networks

    Deep learning is a group of exciting new technologies for neural networks. Through a combination of advanced training techniques and neural network architectural components, it is now possible to create neural networks that can handle tabular data, images, text, and audio as both input and output. Deep learning allows a neural network to learn hierarchies of information in a way that is like the function of the human brain. This course will introduce the student to classic neural network structures, Convolution Neural Networks (CNN), Long Short-Term Memory (LSTM), Gated Recurrent Neural Networks (GRU), General Adversarial Networks (GAN) and reinforcement learning. Application of these architectures to computer vision, time series, security, natural language processing (NLP), and data generation will be covered. High-Performance Computing (HPC) aspects will demonstrate how deep learning can be leveraged both on graphical processing units (GPUs), as well as grids.
    Downloads: 1 This Week
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  • 21
    The Free Connectionist Q-learning Java Framework is an library for developing learning systems. Keywords: qlearning, artificial intelligence, alife, neural nets, neural networks, machine learning, reinforcement learning unsupervised learning agents lejos
    Downloads: 1 This Week
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  • 22
    SkyAI
    Highly modularized Reinforcement Learning library for real/simulation robots to learn behaviors. Our ultimate goal is to develop an artificial intelligence (AI) program with which the robots can learn to behave as their users wish.
    Downloads: 3 This Week
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  • 23
    tic tac toe AI

    tic tac toe AI

    simplest AI programme of tic-tac-toe game

    This is a program of tic tac toe game it currently is the 1.0 version of this this is my program - an AI program which plays tic-tac-toe, it is an AI program which is given knowledge on the basis of my previous analysis and knowledge about playing tic-tac-toe. I have made it to be playable with players right now but I can make it for AI vs AI, AI vs player, player vs player as well. Using a settings option. I think this program has enough IQ to defeat a normal person. This is the update 1.1 of this game. My future visions about this program is: v 1.0.1 --> bug fixes v 1.1 --> (added) click interaction _______________________________________________________________________________________________________________________________________________ v 1.2 --> addition of reinforcement learning (cache data different for each computer unlike v1.3). v 1.3 --> addition of cloud reinforcement learning (optional; chosen from settings). ... & more
    Downloads: 1 This Week
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  • 24
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. AI4U can be integrated into Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning present on stable-baslines. Train using multiple concurrent Unity/Godot environment instances. Unity/Godot environment partial control from Python. Wrap Unity/Godot learning environments as a gym.
    Downloads: 0 This Week
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  • 25
    Alibi Explain

    Alibi Explain

    Algorithms for explaining machine learning models

    Alibi is a Python library aimed at machine learning model inspection and interpretation. The focus of the library is to provide high-quality implementations of black-box, white-box, local and global explanation methods for classification and regression models.
    Downloads: 0 This Week
    Last Update:
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