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A bare bones RTS game framework.
It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world).
Update (2025. Jun):
javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8.
So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK.
The demo program's entry point is Dom1Bootstrapper. You can download a runnable demo jar from the files. ...
NullBot is a skirmish AI for Warzone 2100 v3.1+ (see http://wz2100.net) that tries to reproduce many strategies used by human players in actual multiplayer games.
Most of the NullBot development and testing happens in the following wz2100 forum thread: http://forums.wz2100.net/viewtopic.php?f=10&t=8826
It's a tag game with multiplayer opportunities. WebSVN URL available via: http://svn.web-share.nl/websvn/listing.php?repname=Tag+Game+Multiplayer&path=%2Ftrunk%2F&sc=1#_trunk_
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
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World Domination - Path to Victory is the first game of Domination Studios. The game will be an RTS Wargame that plays trough several Time Zones:
WW1
WW2
Now
Future
The game is based on an old forum game played on a Dutch forums.
In this project, we will leverage the existing Crystal Space 3D SDK to create a Real-Time Strategy (RTS) game in a futuristic setting involving the conflicts among three distinct factions.
A Game AI package
Including the main components of game ai, like path searching, a star algorithm and its variations, profile, stat, timer, behavior tree, decision tree, steering, etc.