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A bare bones RTS game framework.
It has networking and replay support, and have some building blocks to build AI agents (discretized path finding in a continous world).
Update (2025. Jun):
javax.xml.bind.annotation.XmlAccessType was removed from JDKs later than 1.8.
So use the project with JDKs from 1.6 to 1.8. Write in the forum if you're interested in running it on a more modern JDK.
The demo program's entry point is Dom1Bootstrapper. You can download a runnable demo jar from the files. ...
NullBot is a skirmish AI for Warzone 2100 v3.1+ (see http://wz2100.net) that tries to reproduce many strategies used by human players in actual multiplayer games.
Most of the NullBot development and testing happens in the following wz2100 forum thread: http://forums.wz2100.net/viewtopic.php?f=10&t=8826
A fantasy real time multiplayer strategy game with player scripted AI
Rule your kingdom, explore the world and battle your enemies in this real-time strategy game in a fantasy setting.
But unlike most real-time strategy games you don't micromanage every unit. Instead you programm their behaviour with lua scripts. Then you only give rough objectives and watch your units struggling to make sense of it. Imagine your archers firing arrows at the enemy and then fall back behind tough warriors which huge shields to block the enemy return volley.
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This software restores unwatchable replays by correcting the map path based on an intelligent search for the required map.
To maximize the benefit/effort ratio the routine is fully intregrated in the normal replay watching procedure.
W3GPC operates unnoticeably until a reparation is necessary
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It's a tag game with multiplayer opportunities. WebSVN URL available via: http://svn.web-share.nl/websvn/listing.php?repname=Tag+Game+Multiplayer&path=%2Ftrunk%2F&sc=1#_trunk_
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.
World Domination - Path to Victory is the first game of Domination Studios. The game will be an RTS Wargame that plays trough several Time Zones:
WW1
WW2
Now
Future
The game is based on an old forum game played on a Dutch forums.
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In this project, we will leverage the existing Crystal Space 3D SDK to create a Real-Time Strategy (RTS) game in a futuristic setting involving the conflicts among three distinct factions.
Kingdom Founder is a multiple player on-line fantasy game. The main purpose of the game is to emerge it's players into a competitive setting, where the main goal of all players is to own the most powerful fiefdom.
A Game AI package
Including the main components of game ai, like path searching, a star algorithm and its variations, profile, stat, timer, behavior tree, decision tree, steering, etc.