Showing 5 open source projects for "graphics library"

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  • 1
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2
    TFT_eSPI

    TFT_eSPI

    Arduino and PlatformIO IDE compatible TFT library

    An Arduino IDE compatible graphics and fonts library for 32-bit processors. The library is targeted at 32-bit processors, it has been performance-optimized for STM32, ESP8266 and ESP32 types. The library can be loaded using the Arduino IDE's Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040, and STM32 processors to improve rendering performance.
    Downloads: 4 This Week
    Last Update:
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  • 3
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features.
    5.0 out of 5 stars 1 Review
    Downloads: 3 This Week
    Last Update:
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  • 4
    RaspiGFX

    RaspiGFX

    A simple 2D FrameBuffer graphics library in C/C++ for the Raspberry PI

    Based on my previous work a while ago on Solaris workstations (and the great work at http://raspberrycompote.blogspot.co.uk) I have put together a simple library to make use of the RaspberryPI's frame buffer for unaccelerated 2D graphics. The Library supports graphics primatives such as: Pixel, Line, Ellipse, Rectangle, Fill, Triangle, Polygon, CopyRect, Images, DoubleBuffering/Page Flips, XY origin, TTF Fonts (via public domain code) Using 16-bit (R5-G6-B5) colour mode (at all available screen resolutions the PI supports) it allows for a relatively fast, colourful graphics API. ...
    Downloads: 0 This Week
    Last Update:
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  • 5

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 0 This Week
    Last Update:
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