Showing 47 open source projects for "game framework"

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  • 1
    Archipelago

    Archipelago

    Archipelago Multi-Game Randomizer and Server

    Archipelago is an open-source multi-game randomizer framework that allows multiple players to play different games simultaneously while sharing a unified item randomization system. The software creates what is known as a “multiworld,” where items that normally appear in one game may instead appear in another player’s game. When a player finds an item belonging to someone else, the system automatically sends that item to the correct player through a networked server. ...
    Downloads: 59 This Week
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  • 2
    ursina

    ursina

    A game engine powered by python and panda3d

    ursina is an easy-to-use, open source game engine and framework for Python that is built on top of Panda3D, aiming to make game development approachable while still being powerful enough for real projects. It lets you create both 2D and 3D games, applications, and visualizations by writing concise Python scripts instead of dealing with a lot of low-level boilerplate. The engine is centered around an Entity-based architecture, where everything in the scene is an object you can easily configure and manipulate from code. ...
    Downloads: 38 This Week
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  • 3
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat.
    Downloads: 9 This Week
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  • 4
    Evennia

    Evennia

    Python MUD/MUX/MUSH/MU* development system

    Evennia is a mature, open-source framework written in Python — specifically designed to build text-based, online multiplayer games such as MUDs, MUCKs, MUSHes, MUXes, and other “MU-style” virtual worlds. Rather than prescribing a rigid game structure, Evennia gives you a bare-bones but powerful foundation: default systems handle networking, database/storage, server management, user accounts, characters, rooms, items, chat channels, and basic commands — but you define the gameplay rules, content, and game logic yourself in pure Python modules. ...
    Downloads: 0 This Week
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  • 5
    vyper

    vyper

    Pythonic Smart Contract Language for the EVM

    See Installing Vyper to install vyper. See Tools and Resources for an additional list of framework and tools with vyper support. See Documentation for the documentation and overall design goals of the Vyper language. See Learn.Vyperlang.org for learning Vyper by building a Pokémon game. See try.vyperlang.org to use Vyper in a hosted jupyter environment! There is also an online compiler available you can use to experiment with the language and compile to bytecode and/or IR. ...
    Downloads: 1 This Week
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  • 6
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    ...The repository provides a well-documented and commented implementation designed primarily for educational purposes. It allows researchers and developers to train reinforcement learning agents that can learn to play games such as Atari environments or board games. The framework is modular so that users can easily add new environments by defining the game logic and associated hyperparameters. It also includes support for distributed training, GPU acceleration, and monitoring tools for tracking learning progress.
    Downloads: 0 This Week
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  • 7
    DreamerV3

    DreamerV3

    Mastering Diverse Domains through World Models

    DreamerV3 is an open-source implementation of a reinforcement learning algorithm that uses world models to train intelligent agents capable of learning complex behaviors across many environments. The system works by building an internal model of the environment and then using that model to simulate possible future outcomes of actions, allowing the agent to learn from imagined experiences rather than only from real interactions. This approach enables the algorithm to efficiently learn...
    Downloads: 2 This Week
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  • 8
    TerraGov Marine Corps

    TerraGov Marine Corps

    TGMC: TerraGov Marine Corps, a SS13 mod

    TerraGov Marine Corps (TGMC) is an open source multiplayer game built on the BYOND engine, forked from the Space Station 13 (SS13) codebase. It is a tactical, role-playing game that pits groups of human marines against alien forces in large-scale, cooperative and competitive scenarios. The project focuses heavily on teamwork, coordination, and immersive gameplay, providing players with different roles such as engineers, medics, or combat marines to ensure strategic variety. TGMC offers a...
    Downloads: 2 This Week
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  • 9
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    ...The underlying framework typically supports large-context state tracking across extended interactions, blending temporal and spatial multimodal signals.
    Downloads: 1 This Week
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  • 10
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. ...
    Downloads: 0 This Week
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  • 11
    UI-TARS

    UI-TARS

    UI-TARS-desktop version that can operate on your local personal device

    UI-TARS is an open-source multimodal “GUI agent” created by ByteDance: a model designed to perceive raw screenshots (or rendered UI frames), reason about what needs to be done, and then perform real interactions with graphical user interfaces (GUIs) — like clicking, typing, navigating menus — across desktop, browser, mobile, or game environments. Rather than relying on rigid, manually scripted UI automation, UI-TARS uses a unified vision-language model (VLM) that integrates perception, reasoning, grounding, and action into one end-to-end framework: it “thinks before acting,” enabling flexible, general-purpose automation. This allows it to perform complex, multi-step tasks such as filling forms, downloading files, navigating applications, and even controlling in-game actions — all by understanding the UI as a human would. ...
    Downloads: 0 This Week
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  • 12
    CTFd

    CTFd

    CTFs as you need them

    CTFd is a Capture The Flag framework focusing on ease of use and customizability. It comes with everything you need to run a CTF and it's easy to customize with plugins and themes. Create your own challenges, categories, hints, and flags from the Admin Interface. Dynamic Scoring Challenges. Unlockable challenge support. Challenge plugin architecture to create your own custom challenges. Static & Regex-based flags. Custom flag plugins. Unlockable hints. File uploads to the server or an Amazon...
    Downloads: 0 This Week
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  • 13
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 14
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management. Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling.
    Downloads: 1 This Week
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  • 15

    cfe

    Framework for producing web-based database applications

    ...Also included is BRIDGE. This allows one or more users to play this card game
    Downloads: 0 This Week
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  • 16
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 17
    ChatArena

    ChatArena

    ChatArena (or Chat Arena) is a Multi-Agent Language Game Environments

    ChatArena is a library that provides multi-agent language game environments and facilitates research about autonomous LLM agents and their social interactions.
    Downloads: 0 This Week
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  • 18
    Chameleon LLM

    Chameleon LLM

    Codes for "Chameleon: Plug-and-Play Compositional Reasoning

    Discover Chameleon, our cutting-edge compositional reasoning framework designed to enhance large language models (LLMs) and overcome their inherent limitations, such as outdated information and lack of precise reasoning. By integrating various tools such as vision models, web search engines, Python functions, and rule-based modules, Chameleon delivers more accurate, up-to-date, and precise responses, making it a game-changer in the natural language processing landscape. ...
    Downloads: 0 This Week
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  • 19
    LoL Absent

    LoL Absent

    Program to block League of Legends contacts.

    ...Program to block League of Legends contacts. When you use it, you will appear offline and you will not be able to write in the picks and bans phase, but yes during the game. REQUIREMENTS: 1 - Windows 10 x64 or higher operative system. 2 - NET Framework 4.7.2 or higher.
    5.0 out of 5 stars 1 Review
    Downloads: 1 This Week
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  • 20
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
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  • 21
    Neural MMO

    Neural MMO

    Code for the paper "Neural MMO: A Massively Multiagent Game..."

    ...Agents learn behaviors in a shared ecosystem that supports long-term training and emergent dynamics across large populations. The project is built to test scalability in multi-agent reinforcement learning, with features such as procedurally generated terrain and configurable game mechanics. While the original release has since been succeeded by newer versions maintained outside OpenAI, it remains a landmark framework for studying large-scale agent interactions in complex environments.
    Downloads: 7 This Week
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  • 22
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 23
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    Event-driven concurrent framework for Python. Pulsar's goal is to provide an easy way to build scalable network programs. In the Hello world! webserver example above, many client connections can be handled concurrently. Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. The http...
    Downloads: 0 This Week
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  • 24
    Wizards of Magic

    Wizards of Magic

    A fun game inspired by the classic Pong

    A battle between two elemental wizards that will determine the most undeterred. ~ About ~ In order to learn more about programming and games development, this is my first digital game that I developed during my free time with my friends Yuri Soares and Caio Vinicius. Using Python programming language and Pygame framework. Comments and suggestions are welcome. Enjoy! *Bugfix: When trying to change the language, an error message may appear. To fix that, run the game as administrator. ~ Attributions ~ Python 2.7.9 (https://www.python.org/) Sound effects: - http://bit.ly/1r4pLAl (modified) - http://bit.ly/24lu4ED Background: - http://bit.ly/286TkTT (modified) Image editors: - GraphicsGale - GIMP - Piskel Audio editor: - Audacity Third-party modules and libraries: - PIL 1.1.7 (http://bit.ly/1Xmherh) - Pyganim (http://bit.ly/22B74lQ) - Pygame 1.9.1 (http://bit.ly/286WOFG) - cx_Freeze 4.3.4 (http://bit.ly/1VAcBrJ)
    4.0 out of 5 stars 1 Review
    Downloads: 0 This Week
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  • 25
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 1 This Week
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