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The Lambda-Engine is a cross platform game engine.
The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
Tidal Analysis Program in PYthon (TAPPY) uses the least squares optimization function from scipy to perform a harmonic analysis (calculate amplitude and phases of a set of sine waves) of a hourly time series of water level values.
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
icetools provides a development environment for numerical ice flow models/simulations. Nonlinear rheology and Stokes approach are implemented. "Ready to use" programs/scripts are available based on different numerical libraries, from educational to HPC
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
The EMCD Utility Program is designed to process EELS spectra (filtering, shift/stretch on a common energy scale) in order to generate qualitative EMCD signal by substracting the spectra. See also:
A python package that allows scientists to easily create configurable and reusable experiments. Intended for use with the LabRAD framework. Developed by the Haeffner group studying quantum simulation at UC Berkeley. Wiki at lrexp.wikispaces.com
PySpline is a graphical, cross-platform program for processing X-ray absorption spectroscopy (XAS) and Extended X-ray absorption fine structure (EXAFS) data. It allows processing parameters to be adjusted and observe the effect on R-space data.
Oree - Optimum Real-time Estimation of Events of Interaction: real-time reconstruction of photon interaction events in Gamma Cameras. Optionally making use of a CUDA enable GPU, Oree achieves reconstruction of over 1M events/sec.
Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
Echoproc is a piece of scientific analysis software used to extract physical ice sheet characteristics from radio echograms from experiments like the Center for the Remote sensing of ice sheets (https://www.cresis.ku.edu/)
Cca-forum unifies the Common Component Architecture tools and tutorial. It includes the CCA specifications, the Ccaffeine framework for HPC, and related tools. These support multilanguage scientific and parallel computing.
QuickFlash is a C++-based analysis library for data files generated by the Flash hydrodynamics code. It provides high-performance access to large datasets in low memory situations and other restrictive environments.
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
The SIMP/STEP platform provides a fast, efficient, portable abstract framework for interactive and scripted cellular automata and lattice gas computing in the Python environment. SIMP provides a high-level 'programmable matter' laboratory built on
VISPA is a novel development environment for high energy physics analyses, based on a combination of graphical and textual steering. The main goal of VISPA is to support users in prototyping, performing, and verifying a data analysis of any complexity.
This project examines techniques to model three-dimensional rigid body motion using the geometric algebra of Dual Quaternions and how such models compare to more traditional models when used in underconstrained filtering applications.