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What happens if you cross artificial intelligence with 3D
This Project will make the attempt to cross artificial intelligence Algorithms and common 3D workflow. Usually many operations in 3D workflow are highly redundant and often actions have to be repeated several times or instead being executed in self-made scripts.Scripting is in fact for most people a very nasty and time consuming action.
This application module tries to fill the gap where it learns workflows which can in order be modified, multiplied, adapted organically to allow a fast...
Python Script to process a wave file and transform to movement (key frames) on Blender 2.5. Input: sound file (.wav) Output: Key frames direct into the selected object Work to meshes and bones (location, scale or rotation in any axis)
A Blender 2.6+ addon that aims to implement Motion Graphs
...This motion graph can be used to generate arbitrary length motions that is composed of frames from the original motions and some generated transition frames between them.
The add-on is currently being extended for path synthesis where the the animation required to make the character traverse an arbitrary path will be generated from the motion graph.
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Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
...She is still being developed at the moment, but hopefully some one will find a use for it. Hikari uses an IM like interface to talk to you and is mainly just for fun at the moment.
Use the File > Show Character menu option to show or hide the talking animation.
Representation of events graphically on screen using SDL. External applications send a simple message and visual event renders animation on screen depicting the event taking place.
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A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
Our primary goal is to create a great, full featured, 3D CAD environment for Blender for use by engineers, designers, drafters, architects, etc. based on the OpenCascade toolkit.
...v=JCEp7I_AeFM http://www.youtube.com/watch?v=KR7nmZ87wdI Just a very simple (and useless) python script. You "could" call it artistic as it's basically a keyboard-controlled interactive animation.
A Stick figure animation program written with Python(www.python.org) and PyGame(www.pygame.org). It is similar to Pivot, except with a much wider variety of animation features, such as keyframes.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
Shepard is a asset / project manager made spacifically for intergration in to post-production / animation pipelines. Includeing File playback/convertion and creation of clips for upload to ftp locations.
This is a COLLADA (1.3.1 / 1.4) Plug-in for Blender which exports and imports: Meshes, Materials, Textures, Lights (Hemi, Lamp, Sun and Spot) and Cameras. Additional features are export of animation, selected objects only and export of baked transforms.