This add-on demonstrates how motion graphs can be created in Blender in order to create a variety of arbitrary length character animations from a small set of character motions.
This add-on implements motion graphs as described in Motion Graphs paper by Kovar, Gleicher, and Pighin from SIGGRAPH 2002. The add-on can import set of motion captured BVH files and construct a motion graph based on some given parameters. This motion graph can be stored in memory and used until Blender is running, or can be baked to a file in a compact format so that it can be retrieved later without the need of re-computation. This motion graph can be used to generate arbitrary length motions that is composed of frames from the original motions and some generated transition frames between them.
The add-on is currently being extended for path synthesis where the the animation required to make the character traverse an arbitrary path will be generated from the motion graph.
Follow Motion Graphs in Blender
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