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A webapp hacking game, where players must locate and exploit vulnerabilities to progress through the story. Think WebGoat but with a plot and a focus on realism&difficulty. Contains XSS, CSRF, SQLi, ReDoS, DOR, command injection, etc
A very simple demo in order to show how to use JLightChessLib
The project aims to help the chess client developpers by showing how my JLightChessLib chess library canbe used in a simple application without ia, anyway the library is not developped for this purpose (as it may be very slow).
In order to use a particular version of the demo, you will need a JLightChessLib jar whose version is at least the same as the downloaded demo.
Net-o-Grama is a networked anagram game, which can be played by up to 4 players, but playing alone is also supported. Currently the server and a terminal (ncurses) based client for Linux is ready, but a graphical client (sdl) is coming soon.
Java based client / server online games engine & API for easy creation/running of real-time multiplayer games. Games include Battleships, Camelot, Checkers, Chess, Connect 4, Dots, Go, Octagons, Texas Hold'em Poker, Reversi, Spades, Tetris & Tic-tac-toe
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Steveos (pronounced Steve-ee-os) is a 3D Meteos-like game written in C++ with SDL. The name comes from the fact it's written by a Stephen and a Steven.
Multilingual Crosswords - it finds solutions for grid puzzles by using words dictionary. It can support any language - currently polish and english dictionary. Rich client for editing/viewing is foreseen.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Set! - client/server version of the card game Set!. The object is to quickly find 3 cards from 12 that have the same of different shape, the same or different color, the same or different shading and the same or different number of objects.
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A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
Mures is a cross-platform clone of Sega's "Chu Chu Rocket," a multi-player puzzle game. It is written in C using SDL. Multi-player is handled through a client-server design that supports multiple players per client.