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Multi-Joint dynamics with Contact. A general purpose physics simulator
...The engine provides a robust C API optimized for real-time computation, making it suitable for scientific research and advanced simulation environments. MuJoCo’s core architecture is performance-tuned and utilizes preallocated data structures created through an XML-based compiler. The platform includes built-in interactive visualization using OpenGL and a native graphical interface for analyzing and testing simulations. Additionally, it offers extensive utility functions for physics computation, Python bindings for developers, and a Unity plug-in to enable integration with game engines and visualization tools.
Quantities provides an interface to the use of numbers which are associated with a dimension and a unit (physical quantities) in computer calculations (quantity calculus) just like C++ built-in types.
Software for molecular simulations and trajectory analysis
We are proud to introduce version 5 of CAMPARI. We have added a number of new features, most notably a Python interface for interpreting user-supplied code (with the help of ForPy), a novel trajectory storage standard (with the help of libpqxx/PostgreSQL), and a module for performing transition path theory. Naturally, CAMPARI continues to provide the reference implementation of the ABSINTH force field paradigm and implicit solvation model.
CAMPARI is a joint package for performing and...
SFrame is a C++ framework built around the ROOT libraries for analysing particle physics data. It gives a very high performance for processing data, by allowing the user to run his/her code on a distributed farm of machines.
Simulator for dynamical systems
Performs the simulation of systems built in interface, allowing the extraction of its transfer function as well as the graphs of its behavior.
Initial Development: Maycon Gasoto
Oriented by: Rogério Bastos Quirino
Depends:
wxWidgets
mathomatic
odeint
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
This is the native MS windows release of OpenFOAM, an open source toolbox for Computational Fluid Dynamics (CFD). It was built with MinGW C++ as a set of native windows applications, which improves performance and eliminates the need for Unix emulations.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
...Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.