Showing 24 open source projects for "python games code"

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  • 1
    Google Toolbox for Mac

    Google Toolbox for Mac

    Google Toolbox for Mac

    Google Toolbox for Mac (GTMSession) is a comprehensive collection of open source Objective-C utilities and frameworks developed by Google to support macOS and iOS application development. It consolidates reusable code components drawn from various internal Google projects, offering developers a wide range of tools for building efficient, maintainable Apple platform software. The library includes modules for networking, logging, testing, data handling, and user interface extensions, helping...
    Downloads: 8 This Week
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  • 2
    iTerm2

    iTerm2

    iTerm2 is a terminal emulator for Mac OS X that does amazing things

    ...It extends and improves on the built-in Terminal app by offering advanced features like split panes, profiles, search, autocomplete, instant replay of terminal history, and much more. The repository contains the full source code (primarily in Objective-C / Swift) along with UI components, extensions, and support tools. It is released under the GPL-2.0 license. The project is quite mature (with many commits and contributors) and supports scripting and automation via an API (including a Python library in the api/library/python/iterm2 path). To build it, you can compile the Xcode project included, and there is documentation and instructions linked from the project’s README (note: issue tracking is handled via GitLab, as the repository refers issues there). ...
    Downloads: 0 This Week
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  • 3
    OculiX

    OculiX

    Visual Automation IDE — automate anything you see on screen

    OculiX is the evolution of SikuliX, actively maintained with the full agreement of its original creator RaiMan. Automate any desktop application using image recognition (OpenCV) and OCR (Tesseract + PaddleOCR). No access to source code or DOM required — if you can see it, you can automate it. Key features: - Guided step-by-step recorder with live code preview - Image recognition via OpenCV 4.10 - Dual OCR: Tesseract (built-in) + PaddleOCR (neural, high precision) - Local and remote...
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    Downloads: 161 This Week
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  • 4

    macosx_gpib_lib

    Porting of linux-gpib to Mac os x

    This project aims to provide some missing GPIB function to Mac Os X. It focuses only on unsupported 82357 GPIB adapter but can be extended to other USB boards if there is a need for that in the future. The code is mainly based on linux-gpib and includes also code from fxload for mac project. This project generates a dynamic library which can be linked against any kind of application which support dylib. It also comes with a python wrapper. macosx_gpib_lib is not a kernel extension and only supports 82357x adapter for now. It has been designed for 64bits architecture but the target is 10.6. ...
    Downloads: 0 This Week
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  • 5
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension).
    Downloads: 0 This Week
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  • 6
    The MusicKit & SndKit is an object-oriented software system for building music, sound, signal processing & MIDI applications. The distribution is a comprehensive package that includes on-line documentation, code examples, utilities, applications & scores
    Downloads: 0 This Week
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  • 7
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 8
    Ships Clock will ring a bell on every half-hour in the style of the standard ship's clock used for centuries on sailing ships around the world and still used in the world's navies today.
    Downloads: 3 This Week
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  • 9
    Ethanon Engine
    Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
    Downloads: 1 This Week
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  • 10
    geWiz:ES
    A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
    Downloads: 0 This Week
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  • 11
    A C++ object orientated 2D game engine for Windows, Mac OS, Linux and iPhone.
    Downloads: 0 This Week
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  • 12
    iLua - Lua Interpreter For Mac OSX
    A Lua interpreter for Mac OSX with a simple user interface. I would greatly appreciate a small review to aid in the process of eliminating bugs and increasing user satisfaction. This application is created by the ROBLOX user named CLIPSE.
    Downloads: 0 This Week
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  • 13
    The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
    Downloads: 0 This Week
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  • 14

    Roundware

    a contributory, location-aware media platform for us all

    This is Roundware V1. For V2, please see GitHub repository: https://github.com/hburgund/roundware-server Roundware is a client/server pair for creating participatory location-sensitive audio experiences. It was initially developed for the sound art installation ROUND, by Halsey Burgund, exhibited at the Aldrich Contemporary Art Museum. Development for version 2 has been handled privately for a variety of reasons, but will be released soon! Please contact us if you need code sooner.
    Downloads: 0 This Week
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  • 15
    A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
    Downloads: 0 This Week
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  • 16
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
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  • 17
    Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
    Downloads: 0 This Week
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  • 18
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 19
    Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules. One default module is an Open
    Downloads: 0 This Week
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  • 20
    Downloads: 0 This Week
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  • 21
    a vj game engine
    Downloads: 0 This Week
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  • 22
    Dmud is a Mud client for mac programmed in Cocoa it will support MCCP MSP MXP, and features like Automapper, scripting languages (python,lua ...), triggers, alias and macros.
    Downloads: 0 This Week
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  • 23
    Our mission is to refactor Nethack 3.4.3 into easy to understand Objective-C code, and to add new enhancements.
    Downloads: 0 This Week
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  • 24
    Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
    Downloads: 0 This Week
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