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The nap scripting language is an object oriented scripting language which brings together the best features of various scripting languages found on different platforms.
The nap-script is a C like programming and scripting language with the following characteristics:
- compiles into bytecode
- it runs in a virtual machine
- can be executed standalone or embedded in C/C++ code
- has a well defined assembly language
- can do runtime compilation
- has a syntax...
The Windows Extension (WE) is an encapsulation of Windows API. The distinct features of WE are: 1. C++ interface; 2. simple interface for common usage, but advanced usage; 3. low coupling degree; 4. no framework, no pattern.
...It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
wsdlpull is an efficient and powerful command line utility for dynamic inspection and invocation of WSDL web services.It provides a C++ library with dynamic WSDL invocation API,WSDL parser,Schema parser and Validator and an xmlpull Parser/Serializer.
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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In all , I want to implement a slab cached memory management in application layer instead of linux kernel layer. That memory mechanism is to serve for one type of object which needs frequently allocating and deallocating.
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
The CINT Smartcard project is a collection of tools and libraries for testing smart card. Now it consists of a GUI tool, TestCase Manager, and two CINT pre-compiled libraries, pcsclib & gsmlib, to support PC/SC card reader and GSM commands respectively.
Capsule is an OO programming language that is as simple as Java but has all the features of Java and C++. Capsule is 100% object oriented, with a compiler for production, an interpreter, debugger and IDE for development.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
The HOOST (Hardware Object Oriented Standard Template) libraries define a set of C++ templates for handling usual hardware in embedded software; additionally it ports the STL to embedded environment and make the links with the hardware concepts defined.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
OpenMetaBase uses OpenC++ to dynamically generate C++ code described by xml files. This code has built in caching of sql & xml. The code tries to simplify complex runtime database relations by making most of the code for you.