Showing 6 open source projects for "text games"

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  • 1

    MapItemEdit

    View, edit, paint on and create Minecraft map items

    A program written in C# .net that can view and edit minecraft map item files. You can also import your own pictures into the map, which can then be used in minecraft.
    Downloads: 0 This Week
    Last Update:
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  • 2

    pykb

    Python Killboard Platform for EVE Online

    This platform provides a Python based killboard backend supporting common tasks such as interfacing with the EVE API to fetch killmail logs, interact with EDK killboards to fetch killmails from them and parse manually logged killmails. The database layer is generic thanks to SQL Alchemy so any dbms can be used. Static data and schemas for PostgreSQL and MySQL are provided. Aggregates exist along with code to maintain them to enable high speed reports for summarized data. A point...
    Downloads: 0 This Week
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  • 3
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 4
    A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
    Downloads: 0 This Week
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  • 5
    MiniRGSS-Editor is a lightweight RGSS(Ruby Game Scripting System) syntax-highlighter for the RPG Maker XP/VX. It uses the Qt 4.3.0 framework.
    Downloads: 1 This Week
    Last Update:
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  • 6
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 1 This Week
    Last Update:
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