Showing 5 open source projects for "ios-webkit-debug-prox"

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  • 1

    Lnkdlst

    Single sided linked list (kind of lib with test-code, C, C++ and java)

    Use own (user) data section for each Linked-List-Element (LLEl) including a fix Identifier which is for search via basic Lnkdlst function (fast ID-part-search, e.g. to find all elements with a specific bit in the ID set). Main list-linkage-change functions: append, insert, delete. - Examples: use of flexible variable ArgList (OnePointerArg, optional valid if not NULL, Argument-Type by ID-Number is easy to get), key-value pairs, build FIFO{queue}/LIFO{stack}, auto-list with max....
    Downloads: 0 This Week
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  • 2
    HandyJSON

    HandyJSON

    A handy swift json-object serialization/deserialization library

    HandyJSON is a framework written in Swift which makes converting model objects( pure classes/structs ) to and from JSON easy on iOS. Compared with others, the most significant feature of HandyJSON is that it does not require the objects inherit from NSObject(not using KVC but reflection), nor implements a 'mapping' function(writing value to memory directly to achieve property assignment). HandyJSON is totally dependent on the memory layout rules inferred from Swift runtime code. ...
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  • 3
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml.
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  • 4
    OmniObject is a free replacement for Microsoft DCOM, with some advantages: more configurable, Internet friendly and open source (thus you can debug it). We're now Windows only, but we have plans to support *nix soon.
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  • 5
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
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