Showing 7 open source projects for "fisch-script-engine-roblox"

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    Overtone

    Overtone

    Collaborative programmable music

    Overtone is an open-source audio environment designed to explore new musical ideas from synthesis and sampling to instrument building, live coding and collaborative jamming. We combine the powerful SuperCollider audio engine, with Clojure, a state-of-the-art lisp, to create an intoxicating interactive sonic experience. Synchronize your visuals and noise with ease. Overtone features seamless integration with both Quil, a Clojure front-end to Processing and ShaderTone, a Clojure version of ShaderToy an OpenGL glsl shader programming environment. Overtone has been designed and engineered for live coding. ...
    Downloads: 1 This Week
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  • 2

    nbo-plugins

    An entire virtual orchestra in LV2 plugin format

    ...They are available in 2 formats; a collection of LV2 plugins, and a collection of linux executables. The plugins can be loaded into a host program such as Ardour, Muse, QTractor, etc. The executables are standalone versions that contain both the samples, and the engine that plays them.
    Downloads: 27 This Week
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  • 3

    audiobook-packer

    Tool for packing audiobook mp3 files to handy size

    A script to pack a set of audiobook mp3 files to a single file. Convert the output to desired quality level.
    Downloads: 0 This Week
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  • 4

    netabc

    netabc creates and renders html files with abc music notation

    Netabc.tcl is a user interface for creating web pages that display the contents of abc music notation files using Jef Moine's Abc2svg JavaScript library. Every browser whether it is on a desktop, cellphone or tablet has a JavaScript engine that can render this music.
    Downloads: 1 This Week
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  • 5
    Tsunami Audio Editor

    Tsunami Audio Editor

    Multitrack audio editor

    An audio editor optimized for recording and manipulating multiple tracks with an easy user interface.
    Downloads: 0 This Week
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  • 6

    PartWriter

    A project designed to write sheet music.

    The project is composed of two layers. The first layer is an artificial intelligence engine, partwriter, that writes music based on some heuristic. The second layer is the layer that defines the heuristic. The definition of this heuristic defines the type of music that partwriter will create. Currently (December 2012), the deepest layer is more or less complete. The author is now writing second layers of interest, namely species counterpoint heuristics according to Fux's Gradus Ad Parnassum.
    Downloads: 0 This Week
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  • 7
    Modus - C++ Music Library

    Modus - C++ Music Library

    Cross-platform C++ library to handle music from code

    Modus is an open source, cross-platform C++ library which allows you to handle music from code. This means that you can: * Manage interactive and adaptive music * Use some kind of algorithm to improvise * Represent visually (simulate) musical performances * Select in real time the instruments that are going to play a previously written song * Let the user take part on the performance through any type of interface, by playing an instrument, changing the tempo, choosing the...
    Downloads: 0 This Week
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